Disease
Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:
Most diseases have the following:
- General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
- Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
- Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.
General Disease
Listed below are typical 'diseases' in RimWorld.
Infection
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
General Symptoms:
- Pain
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired breathing
- Unconsciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Cataracts
Similar to bad back, cataracts are the clouding of the lens on your eye - more likely with age.. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.
General Symptoms:
- Impaired sight (-35%)
Flu
General Symptoms:
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Plague
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Malaria
General Symptoms:
- Impaired consciousness
- Impaired blood filtration
Advanced Symptoms:[1]
- Impaired consciousness
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Non-disease Disease
The following are listed as defined in the same file diseases are, but aren't really diseases.
Sleeping Sickness
Colonists that don't sleep enough may start suffering from sleeping sickness.
It's notable that sleeping sickness takes a very long time to recover from.
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 63,000 ticks (17.5 mins)
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-5%)
- Impaired manipulation (-5%)
Anesthetic
Used in surgery to make sure that a colonist is unconscious.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
Concussion
Similar to anesthetic, lasts a little longer.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 25,000 ticks (6.94 mins)
Euthanasia
Usually used to put a colonist out of their misery, quietly.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better