Sculptures

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Revision as of 06:02, 5 June 2015 by Jimyoda (talk | contribs) (Added amounts for small volume materials. Fixed links in materials table. Added text about unfinished items.)
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Sculptures come in three sizes:

  • Small sculptures require 70 materials or 1400 small volume materials (silver, gold, or uranium).
  • Large sculptures require 135 materials or 2700 small volume materials (silver, gold, or uranium).
  • Grand sculptures require 260 materials or 5200 small volume materials (silver, gold, or uranium).


Sculptures add beauty to any space that they occupy once they are installed.

A colonist must install the sculpture and may uninstall it for movement via the "deconstruct" button.

Sculptures have a quality when they are made. The artist's skill is a driving factor in the quality of the sculpture. Below is a list of possible qualities.

Quality Beauty Factor Market Value Factor
Awful -0.1 0.4
Shoddy 0.1 0.6
Poor 0.5 0.8
Normal 1 1
Good 1.5 1.2
Superior 2 1.5
Excellent 3.5 2
Masterwork 5 3
Legendary 10 6

Sculptures are created at a sculptor's table. Below is a table detailing statistics on sculptures. As of Alpha 8

Material Beauty (Normal) Max HP Marketplace Value (Normal) Flammability
Sandstone 122 360 202 0%
Granite 133 405 222 0%
Limestone 133 380 202 0%
Marble 164 330 202 0%
Slate 100 345 202 0%
Silver 318 105 2012 20%
Gold 708 90 40012 20%
Steel 100 150 212 20%
Plasteel 120 2712 410 10%
Wood 153 75 152 100%
Uranium 40 375 10012 0%

If a sculpture job is interrupted for any reason the sculptor will drop the piece on the table, and it will be in an unfinished state until the sculptor finishes it. A sculptor cannot work on another sculptor's piece. The inspect pane indicates the name of the piece's sculptor and how much work is remaining. The stockpile filter includes an entry for unfinished sculptures (under >Items >Unfinished) which allows the player to control where they are stored.