Thoughts list

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Each colonist has many things that may affect his or her mood.

Below is a list of the thoughts that colonists can experience.

Needs

Each colonist continually needs food, rest, and joy. Additional meters indicates the colonist's experience of beauty, comfort and space.

Each of these is represented by a blue bar on the Needs tab.

The blue bar shows how well off the colonist is as to level of each of these. A red arrow indicates that a level is decreasing. A green arrow indicates that a level is increasing.

Below each of the meters for beauty, comfort, and space there is a small white triangle which indicates the colonist's current perception and shows where the blue meter will come to rest.

Mood

The Needs tab also displays a blue meter for the colonist's mood.

Arrows, colored red for decreasing or green for increasing, show which direction the colonist's mood is going.

The white triangle shows where the mood will come to rest if nothing changes.

The threshold lines indicate the points at which this colonist may suffer a breakdown.

Thoughts

Finally, the colonist has any number of thoughts that affect their overall mood:

Thought Caption Mood Effect Expiration time (days) Stackable Stacking Multiplier Stack Maximum
Hungry I haven't eaten in a while. -8 N/A No N/A N/A
Urgently hungry The hunger pangs are clawing my insides. I need food or I'll starve soon. -15 N/A No N/A N/A
Starving I just want something - anything - to eat. I can feel my body wasting away. It hurts... -25 N/A No N/A N/A
Tired I haven't slept in a while. -8 N/A No N/A N/A
Very tired I'm so tired. I just want to lay down and rest for a few minutes... -12 N/A No N/A N/A
Exhausted I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. -25 N/A No N/A N/A
Ugly environment This place is unpleasant to be in. -5 N/A No N/A N/A
Very ugly environment This place is really unpleasant. I don't want to be here. -10 N/A No N/A N/A
Hideous environment This place is unbearable. Get me out of here... -15 N/A No N/A N/A
Pleasant environment This place is nice. 5 N/A No N/A N/A
Very pleasant environment I really like this place. It's beautiful. 10 N/A No N/A N/A
Beautiful environment This place is beautiful. It lifts me up and makes me feel alive. 15 N/A No N/A N/A
Cramped environment This place is really closed-in. I feel like I have no space to breathe. -5 N/A No N/A N/A
Very cramped environment It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. -10 N/A No N/A N/A
Spacious interior This is a really comfortably open indoor space. 5 ? ? ? ?
Uncomfortable I've been kind of uncomfortable recently. We need to get something soft to sit on around here. -3 N/A No N/A N/A
Comfortable I've been comfortable recently. 4 N/A No N/A N/A
Very comfortable I've been very comfortable recently. 6 N/A No N/A N/A
Extremely comfortable I've been extremely comfortable recently. This place is so cushy! 8 N/A No N/A N/A
Luxuriantly comfortable I am resting on clouds of heaven. 10 N/A No N/A N/A
In darkness I don't like spending time in the dark. -3 N/A No N/A N/A
Cabin Fever (mild) I've been cooped up inside for days. I need to get outside. -5 N/A No N/A N/A
Cabin Fever (serious) I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! -12 N/A No N/A N/A
Naked I'm naked. This is humiliating. -3 N/A No N/A N/A
Imprisoned I hate being locked up. -5 N/A No N/A N/A
Sharing bedroom Sharing a room with others is annoying. I want some privacy. -8 N/A No N/A N/A
Disturbed sleep I was disturbed during sleep by people moving around inside the room. -4 .67 Yes .4 4
Colonist left unburied One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. -10 N/A No N/A N/A
Ate raw food I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? -12 1.0 Yes 1.0 3
Ate nutrient paste I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. -8 1.0 Yes 1.0 3
Ate fine meal I ate a really tasty fine meal. Yum! 5 1.0 No N/A N/A
Ate lavish meal That lavish meal was amazing. It nourished my body and my soul. 10 1.0 No N/A N/A
Raw cannibalism I ate the meat of another human, raw, like an animal. This is a nightmare. -20 2.0 Yes 0.25 3
Cooked cannibalism I ate a meal made from the meat of another human. This is horrible. -15 2.0 Yes 0.25 3
Butchered humanoid I just butchered someone up like an animal. -4 1.0 No N/A N/A
Ate off the ground I had to eat a meal off the ground. Can't we get a tables around here? -4 0.5 Yes 1.0 3
Observed corpse I saw a dead body laying on the ground. -4 0.5 Yes 0.5 3
New colony optimism We just landed here. It's a tough situation, but I'm excited to be founding a new colony. 35 10.0 No N/A N/A
New colony hope I'm getting used to this, but it's still an exciting new situation. I hope this works out... 15 10.0 No N/A N/A
Slept outside I had to sleep outdoors without any protection from the elements. -5 1.0 No N/A N/A
Slept on ground I had to sleep on the ground like an animal. -5 1.0 No N/A N/A
Wounded That's my blood! I've been wounded in a fight! -8 2.0 No N/A N/A
Pain (little) Ow... That hurts. -5 N/A No N/A N/A
Pain (moderate) Ughhh... When will it end? -10 N/A No N/A N/A
Pain (acute) Make it stop... make it stop... make it stop... -15 N/A No N/A N/A
Pain (shock) AAAAAHHH! Kill me now! -20 N/A No N/A N/A
A prisoner was sold This colony sold a prisoner into slavery. That's a worrying thought. -8 5.0 Yes 1.0 5
Someone was executed A prisoner or guest was killed in cold blood. This colony seems more evil by the day. -8 10.0 Yes 1.0 5
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. -10 3.0 Yes 0.4 5
Witnessed stranger's death I saw someone die. They were alive one moment, and dead the next. -3 3.0 Yes 0.4 5
Someone's organ harvested The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice. -5 10 Yes .75 5
My organ harvested The colony harvested body parts from me! They're breaking me down like an old engine! -30 8.67 No N/A N/A
Was imprisoned The colony had me in jail for a while, like a caged animal. -15 6.7 No N/A N/A
Convinced by warden That warden and I had a talk about the colony. It sounds like a good place... 2.6 5.0 Yes 0.98 40
Beaten by warden That warden just beat me up. He didn't break anything but, damn, it hurts. -3 5.0 Yes 0.95 20
Beaten viciously by warden That warden just beat the hell from me. I could die from this... -6 5.0 Yes 0.95 20
Had social chat I just had a good chat with someone. 4 1.0 Yes 0.5 3
Wearing frayed apparel My clothes are looking pretty bad. Can't I get something decent to wear? -3 N/A No N/A N/A
Wearing tattered apparel I'm wearing a tattered piece of trash. Can't I get something decent to wear? -5 N/A No N/A N/A
Tons 'o' joy I've been enjoying myself so much, I love it! 10 N/A No N/A N/A
Joy-filled I've been having a great time here recently. 5 N/A No N/A N/A
Joy-deprived I could really use a break for something enjoyable. -5 N/A No N/A N/A
Very joy-deprived I never get to relax and enjoy myself around here. -10 N/A No N/A N/A
Totally joy-deprived It's been so long since I did anything I truly enjoyed. -20 N/A No N/A N/A
Inebriated (warm) I just feel a bit more relaxed after that drink. That's good. 10 N/A No N/A N/A
Inebriated (tipsy) I'm a bit wobbly! And this is quite enjoyable. 15 N/A No N/A N/A
Inebriated (drunk) I feel so uninhibited and unafraid! This is a great time! 20 N/A No N/A N/A
Inebriated (hammered) Wooo! What is going on? 25 N/A No N/A N/A
Hungover (pounding) It feels like a gaggle of geese are pecking at my skull. -10 N/A No N/A N/A
Hungover (strong) My head hurts from all that liquor. -5 N/A No N/A N/A
Hungover (slight) The headache is almost gone. -2 N/A No N/A N/A



A prisoner was sold

This thought occurs in every colonist when a prisoner is sold into slavery.

Ate fine meal

This thought occurs when a humanoid eats a fine meal.

Ate lavish meal

This thought occurs when a humanoid eats a lavish meal.

Ate nutrient paste

This thought occurs when a humanoid eats nutrient paste.

Ate off the ground

This thought occurs when a humanoid eats without a table.

Ate raw food

This thought occurs when a humanoid eats raw food.

Beaten by warden

This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.

Beaten viciously by warden

This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.

Beautiful environment

This thought occurs when a humanoid's environment opinion rises above 85. See Beauty.

Butchered humanoid

This thought occurs when a humanoid processes a corpse at a butcher table.

Cabin Fever (mild)

This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.

The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.

This thought is not active while Cabin Fever (serious) is active.

Cabin Fever (serious)

This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.

The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.

This thought forces Cabin Fever (mild) to be removed.

Colonist left unburied

This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).

Comfortable

This thought occurs when a colonist's comfort rises above ??%.

Convinced by warden

This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.

Cooked cannibalism

This thought occurs when a humanoid eats human meat cooked into a meal.

Cramped environment

This thought occurs when a humanoid's clearance level dips below 15.5.

This means an empty room from 7 to 15 squares, and no dimension is greater than 11:

  • 2x4
  • 3x3
  • 2x5
  • 2x6
  • 3x4
  • 2x7
  • 3x5
  • 1x(7 to 11)

This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:

  • 1x10
  • 2x5
  • 1x11
  • 2x6
  • 3x4
  • 2x7
  • 3x5
  • 2x8
  • 4x4
  • 2x9
  • 3x6

It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.

Exhausted

This thought occurs when a humanoid's rest level dips below 0.01. See Rest.

Extremely comfortable

This thought occurs when a colonist's comfort rises above ??%.

Had social chat

This thought occurs when a humanoid has a dialogue with another humanoid.

Hideous environment

This thought occurs when a humanoid's environment opinion dips below 15. See Beauty.

Hungover (pounding)

This thought is the first of three hangover stages that occurs after a humanoid has become drunk. It has a mood effect of -10. Consciousness is reduced by 18% and is accompanied by mild vomiting.

Hungover (strong)

This thought is the second hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -5. Consciousness is reduced by 8%.

Hungover (slight)

This thought is the third and final hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -2. Consciousness is reduced by 3%

Hungry

This thought occurs when a humanoid's hunger level dips below 30. See Saturation.

Imprisoned

This thought occurs when a humanoid is kept as a Prisoner.

In darkness

This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.

The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.

Inebriated (warm)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 10%. Pain level is reduced by 10%, while manipulation is reduced by 2%.

Inebriated (tipsy)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 25%. Pain level is reduced by 20%, while consciousness is reduced by 10%.

Inebriated (drunk)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 40%. Pain level is reduced by 50%, while consciousness is reduced by 35%, accompanied by mild vomiting. At this level it triggers a tale that may show up in an art description; and the humanoid will soon start having a hangover.

Inebriated (hammered)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 70%. Pain level is reduced by 70%, while consciousness is reduced by 60%, accompanied by vomiting. Consuming more beer at this stage may trigger a blackout.

Joy-filled

This thought occurs when the joy meter is at least 70%, up to 84%. See Joy

Joy-deprived

This thought occurs when the joy meter falls below the 30% threshold, between 15% and 29%. See Joy

My organ harvested

This thought occurs when a colonist has an organ harvested.

Naked

This thought occurs when a humanoid is not wearing any clothing.

New colony hope

Occurs once "New colony optimism" expires. This thought is the second stage of the start-of-game "boost" to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.

New colony optimism

A starting "boost", this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.

Observed corpse

This thought occurs when a corpse is visible to a colonist - not buried or incinerated.

Pain (little)

This thought occurs when a humanoid's pain is below (insert value here)%.

Pain (moderate)

This thought occurs when a humanoid's pain reaches (insert value here)%.

Pain (acute)

This thought occurs when a humanoid's pain reaches (insert value here)%.

Pain (shock)

This thought occurs when a humanoid's pain reaches 80%.

Pleasant environment

This thought occurs when a humanoid's environment opinion rises above 58. See Beauty.

Raw cannibalism

This thought occurs when a humanoid eats raw human meat.

Sharing bedroom

This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.

Disturbed sleep

This thought occurs when a humanoid or animal walks within five squares of a sleeping humanoid.

Slept on ground

This thought occurs when a humanoid uses a sleeping spot or sleeps on the ground.

Slept outside

This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.

Someone was executed

This thought occurs in every colonist when a prisoner, guest, or colonist is euthanized.

Someone's organ harvested

The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice.

This thought occurs in every colonist, except for the patient, when an organ is harvested from a prisoner, guest, or colonist.

Spacious interior

This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.

This means an empty room with more than 26 squares and no dimension is greater than 11:

  • 2x11
  • 3x9
  • 4x7
  • 5x6
  • Anything larger

This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:

  • 2x11
  • 3x10
  • 4x8
  • 5x6
  • Anything larger

See Clearance.

Starving

This thought occurs when a humanoid's hunger level dips below 0.01.

The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See Saturation.

Tired

This thought occurs when a humanoid's rest level dips below 30. See Rest.

Tons 'o' joy

This thought occurs when the joy meter is at least 85%. See Joy

Totally joy-deprived

This thought occurs when the joy meter is at 0%. See Joy

Ugly environment

This thought occurs when a humanoid's environment opinion dips below 42. See Beauty.

Uncomfortable

This thought occurs when a colonist's comfort falls below ??%.

Urgently hungry

This thought occurs when a humanoid's hunger level dips below 20. See Saturation.

Very comfortable

This thought occurs when a colonist's comfort rises above ??%.

Very cramped environment

This thought occurs when a humanoid's clearance level dips below 6.5.

This means an empty room from 1 to 6 squares:

  • 2x2
  • 2x3
  • 1x(1 to 6)

This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:

  • 2x2
  • 2x3
  • 2x4
  • 3x3
  • 1x(4 to 9)

It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.

Very joy-deprived

This thought occurs when the joy meter falls below the 15% threshold, between 1% and 14%.

Very pleasant environment

This thought occurs when a humanoid's environment opinion rises above 70. See Beauty.

Very tired

This thought occurs when a humanoid's rest level dips below 20. See Rest.

Very ugly environment

This thought occurs when a humanoid's environment opinion dips below 30. See Beauty.

Was imprisoned

This thought occurs after a prisoner is released.

Wearing frayed apparel

This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.

Wearing tattered apparel

This thought occurs when a humanoid is wearing apparel which has health 20% or less.

Witnessed ally's death

This thought occurs when a humanoid has a line of sight to and is within 12 squares of a colonist that dies.

Witnessed stranger's death

This thought occurs when a humanoid has a line of sight to and is within 12 squares of a humanoid that dies.

Wounded

This thought occurs when a humanoid takes damage from combat.