Ailments
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Note: This article is about health conditions that don't belong in a broader category. For physical damage, see Injury. For treatable conditions, see Disease.
'mtb' stands for 'Mean Time Between', and is how it's presented in the game files.
Chronic
Ailments that come with age.
Alzheimer's
Progressive brain degeneration. As of Alpha 16, it has yet to have stages implemented where it becomes fatal, with the worst stage being 'Major'.
- Minor - begins as soon as it appears
- Symptoms:
- Impaired consciousness (-5%)
- Confused wandering (mtb of 12 days)
- Forget memory thought (mtb of 7 days)
- Symptoms:
- Minor - begins at 20% severity
- Symptoms:
- Impaired consciousness (-10%)
- Confused wandering (mtb of 9 days)
- Forget memory thought (mtb of 4 days)
- 0.15% of conditional thoughts nullified
- Symptoms:
- Major - begins at 50% severity
- Symptoms:
- Impaired consciousness (-15%)
- Confused wandering (mtb of 7 days)
- Forget memory thought (mtb of 2 days)
- 0.5% of conditional thoughts nullified
- Symptoms:
- Major - begins at 80% severity
- Symptoms:
- Impaired consciousness (-20%)
- Confused wandering (mtb of 4 days)
- Forget memory thoughts (mtb of 0.8 days)
- 1% of conditional thoughts nullified
- Symptoms:
Asthma
Asthma is a chronic health condition where inflammation causes the airways to narrow, restricting the flow of oxygen to the lungs. It has yet to have a stage where it becomes fatal. Unlike other chronic diseases, Asthma can be contracted at almost any age, meaning it's not terribly uncommon to have an asthmatic person some time down the line. Asthma can be 'cured' via lung transplants, but this is less viable as of Alpha 16 due to the reduced medical potency of all medicines (except Glitterworld Medicine).
Asthma's severity will fluctuate depending on the quality of treatment received, with a treatment quality of 32% (the higher, the better) beginning to regress the stages of asthma. The maximum severity for Asthma is 50% as of Alpha 16.
- Minor - begins as soon as it's contracted
- Symptoms:
- Impaired respiration (-5% per affected lung)
- Symptoms:
- Major begins at 30% severity
- Symptoms:
- Impaired respiration (-15% per affected lung)
- Symptoms:
- Major begins at 45% severity
- Symptoms:
- Impaired respiration (-25% per affected lung)
- Symptoms:
Treatment:
- Treated every 420,000 ticks (116.67 mins)
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-30%)
- Impaired manipulation (-10%)
Cataracts
Cataracts are the clouding of the lens on your eyes which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.
General Symptoms:
- Impaired sight (-35% per eye)
Carcinoma
A carcinoma (or cancer) is where mutated cells uncontrollably divide to form tumours, which then 'crowd out' normal bodily cells and hinder bodily function in that area. Carcinomas can be surgically removed (required a surgeon with at least 10 medicine skill), or healthy parts can be transplanted in some cases. Ordinary treatment (which can be performed by anybody) will prolong the development of a carcinoma (or speed up remission), with better treatment being more effective.
A carcinoma typically starts out at 30% severity. There is a 30% chance that a carcinoma won't cause any pain whatsoever.
- Minor - less than 15% severity
- Symptoms:
- Little pain (+10%)
- Reduced part efficiency (-10%)
- Symptoms:
- Minor - starts at 15% severity
- Symptoms:
- Moderate pain (+20%)
- Reduced part efficiency (-25%)
- Symptoms:
- Major - starts at 40% severity
- Symptoms:
- Moderate pain (+35%)
- Significantly reduced part efficiency (-50%)
- Symptoms:
- Major - starts at 60% severity
- Symptoms:
- Acute pain (+50%)
- Minimal part efficiency (-80%)
- Symptoms:
- Extreme - starts at 80% severity
- Symptoms:
- Acute pain (+60%)
- Minimal part efficiency (-90%)
- Symptoms:
- Extreme - 100% severity
- Symptoms:
- Acute pain (+70%)
- No part function (0% efficiency)
- Destruction of affected part
- Symptoms:
Treatment:
- Treated every 240,000 ticks (66.67 mins)
- Can be surgically removed
Dementia
Dementia is simply the functionality of the brain declining, and affects all cognitive functions.
General Symptoms:
- Impaired consciousness (-15%)
- Impaired speech (-40%)
- Impaired hearing (-40%)
- Confused wandering (mtb of 5 days)
Frail
As a pawn gets old, their physical form will deteriorate and will therefore not be as strong as they used to be. Can stack with a bad back.
General Symptoms:
- Impaired movement (-30%)
- Impaired manipulation (-30%)
Heart Artery Blockage
As one ages, plaque will build up in their heart's arteries, such as the coronary artery and the aorta (the main artery). Artery blockages in humanlikes can be 'cured' via a heart transplant, but there is currently no way to cure artery blockages in animals. Artery blockages can take anywhere from 7.937 to 47.619 in-game years to become fatal, from contraction, depending on how generous (or evil) RNG is feeling.
- Minor - starts upon contraction
- Symptoms:
- Impaired blood pumping (-5%)
- Heart attacks (mtb of 600 days)
- Symptoms:
- Minor - starts at 20% severity
- Symptoms:
- Impaired blood pumping (-10%)
- Heart attacks (mtb of 500 days)
- Symptoms:
- Major - starts at 40% severity
- Symptoms:
- Impaired blood pumping (-15%)
- Heart attacks (mtb of 300 days)
- Symptoms:
- Major - starts at 60% severity
- Symptoms:
- Impaired blood pumping (-35%)
- Heart attacks (mtb of 200 days)
- Symptoms:
- Extreme - starts at 90% severity
- Symptoms:
- Impaired blood pumping (-60%)
- Heart attacks (mtb of 120 days)
- Symptoms:
Hearing Loss
The ability to hear is hindered due to damage of delicate hair cells in the inner ear, but occurs naturally with age. Can't be 'treated' unlike cataracts.
General Symptons:
- Impaired hearing (-35% per ear)
General
These ailments generally appear in gameplay.
Cryptosleep Sickness
Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game have a chance of starting with cryptosleep sickness, as they were in cryptosleep before crashing on the planet.
General Symptoms:
- Frequent Vomiting (mtb of 0.125 days)
- Impaired consciousness (x50%)
Treatment:
- Wears off after 10,000 ticks (2.78 mins)
Food Poisoning
Occurs after having eaten a contaminated meal. The chance of contamination is determined by the cook's skill and the cleanliness of the room where it was prepared.
General Symptoms:
- Sporadic Vomiting (mtb of 0.35 days)
- Impaired consciousness (x50%)
Treatment:
- Wears off after 30,000 ticks (8.33 mins)
Toxic Buildup
Occurs with exposure to toxic fallout. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity occurs in stages. The later stages cause permanent dementia; it does not wear off even after toxic buildup subsides.
- Initial - begins at 4% severity.
- Symptoms:
- Impaired consciousness (reduced by 5%)
- Symptoms:
- Minor - begins at 20% severity.
- Symptoms:
- Impaired consciousness (reduced by 10%)
- Symptoms:
- Moderate - begins at 40% severity.
- Symptoms:
- Impaired consciousness (reduced by 15%)
- Vomiting (mtb of 5 days)
- Dementia (permanent, mtb of 146 days to develop)
- Carcinoma (mtb of 438 days to develop)
- Symptoms:
- Serious - begins at 60% severity.
- Symptoms:
- Impaired consciousness (reduced by 25%)
- Vomiting (mtb of 1 day)
- Dementia (permanent, mtb of 37 days)
- Carcinoma (mtb of 111 days)
- Symptoms:
- Extreme - begins at 80% severity.
At this stage the victim will fall unconscious and need rescue.- Symptoms:
- Unconsciousness (max 10%)
- Vomiting (mtb of 0.5 days)
- Dementia (permanent, mtb of 13 days)
- Carcinoma (mtb of 39 days)
- Symptoms:
- Death - occurs at 100% severity.
Surgical
These ailments happen with medical operations.
Anesthetic
Used in surgery to make sure that a colonist is unconscious.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
Euthanasia
Usually used to put a colonist out of their misery, quietly.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Other
Ailments that are unclassed and possibly can't be obtained in normal gameplay.
Concussion
Similar to anesthetic, lasts a little longer.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 25,000 ticks (6.94 mins)