Saturation
Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.
Levels of Saturation
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts.
For humanoids, the saturation levels are as follows:
Label | Saturation | Mood modifier |
---|---|---|
Fed | Greater than 30 | none |
Hungry | 20 to 30 | -8 |
Urgently Hungry | 0.01 to 20 | -15 |
Starving | Less than 0.01 | -25 |
Saturation caps at 100.
Saturation Changes
Saturation goes down every tick (1/20000 of a game day) depending on the character's current saturation.
Saturation | Change per tick | Change per day |
---|---|---|
Fed | -0.004 | -80 |
Hungry | -0.002 | -40 |
Urgently Hungry | -0.001 | -20 |
Starving | -0.0006 | -12 |
Starving
Once a character becomes starving they start a clock to take damage from starvation.
After 5000 ticks (1/4 game day) a starving character takes 5 starvation damage and the clock resets.
This means a character with 100 health (full) will die after 5 days of starvation.
Example
Jones recently became hungry. His saturation is 25. He eats a Packaged Survival Meal which restores up to 90 saturation. His saturation caps out at 100.
Jones will become:
Hungry in 17500 ticks (0.875 game days)
Urgently Hungry in 17500 + 5000 = 22500 ticks (1.125 game days)
Starving in 22500 + 19990 = 42490 ticks (2.125 game days)
Dead in 42490 + 100000 = 142490 ticks (7.125 game days)