Butchery Efficiency
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Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals. Its default value is 100%.
Factors
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance
- Sight: 40% importance, 100% max.
Butchering efficiency can go above 100%, which lets a colonist produce bonus leather and meat from a corpse. A colonist with Cooking skill of 20 (125%), 2 bionic arms (140%) and 100% Sight efficiency will get 70% more meat and leather. Add in the extremely rare Trauma Savant condition (+50% manipulation) for 126% extra meat and leather! Sight is capped at 100% so enhanced sight will not contribute any bonus.