Ailments
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This article is about chronic health conditions that cannot be treated completely using medicines alone. For physical damage, see Injury. For treatable conditions, see Disease.
'mtb' stands for 'Mean Time Between', and is how it's presented in the game files.
Some conditions can give rise to other conditions; the risk of this happening will diminish if the condition is treated.
Chronic
Ailments that come with age.
Alzheimer's
Progressive brain degeneration. As of Alpha 17, it has yet to have stages implemented where it becomes fatal, with the worst stage being 'Major'.
Progresses by 0.003 per day, meaning that it will take 333.33 days for it to reach full severity.
There is no cure in the base-game as of Alpha 17.
- Minor - begins as soon as it appears
- Symptoms:
- Impaired functioning (-5% part efficiency)
- Confused wandering (mtb of 12 days)
- Forget memory thought (mtb of 7 days)
- Symptoms:
- Minor - begins at 20% severity
- Symptoms:
- Impaired functioning (-10% part efficiency)
- Confused wandering (mtb of 9 days)
- Forget memory thought (mtb of 4 days)
- 0.15% of conditional thoughts nullified
- Symptoms:
- Major - begins at 50% severity
- Symptoms:
- Impaired functioning (-15% part efficiency)
- Confused wandering (mtb of 7 days)
- Forget memory thought (mtb of 2 days)
- 0.5% of conditional thoughts nullified
- Symptoms:
- Major - begins at 80% severity
- Symptoms:
- Reduced functioning (-20% part efficiency)
- Confused wandering (mtb of 4 days)
- Forget memory thoughts (mtb of 0.8 days)
- 1% of conditional thoughts nullified
- Symptoms:
Asthma
Asthma is a chronic health condition where inflammation causes the airways to narrow, restricting the flow of oxygen to the lungs. It has yet to have a stage where it becomes fatal. Unlike other chronic diseases, Asthma can be contracted at almost any age, meaning it's not terribly uncommon to have an asthmatic person some time down the line. Asthma can be 'cured' via lung transplants.
When not treated, it progresses by a rate of 0.25 per day, meaning it will take 2 days to reach full severity.
The maximum severity for Asthma is 50% as of Alpha 17.
Good treatment will reduce the rate of progression by up to 0.8, meaning it will regress by 0.55 a day; it can be returned to its initial severity, but cannot be cured completely.
Asthma's severity will fluctuate depending on the quality of treatment received, with a treatment quality of 32% (the higher, the better) beginning to regress the stages of asthma.
- Minor - begins as soon as it's contracted
- Symptoms:
- Impaired part efficiency (-10%)
- Symptoms:
- Major begins at 30% severity
- Symptoms:
- Reduced part efficiency (-30%)
- Symptoms:
- Major begins at 45% severity
- Symptoms:
- Severely reduced part efficiency (-50%)
- Symptoms:
Treatment:
- Treated every 420,000 ticks (116.67 mins)
- Replacement with non-diseased part
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-30%)
- Impaired manipulation (-10%)
Cataracts
Cataracts are the clouding of the lens on your eyes which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye. In an unmodded game, this is only possible using bionic eyes.
General Symptoms:
- Impaired sight (-50% part efficiency per eye; resulting in 50% sight if both eyes are afflicted)
Carcinoma
A carcinoma (or cancer) is where mutated cells uncontrollably divide to form tumours, which then 'crowd out' normal bodily cells and hinder bodily function in that area. Carcinomas can be surgically removed (required a surgeon with at least 10 medicine skill), or healthy parts can be transplanted in some cases. Ordinary treatment (which can be performed by anybody) will prolong the development of a carcinoma or speed up remission, with better treatment being more effective.
A carcinoma typically starts out at 30% severity. There is a 30% chance that a carcinoma won't cause any pain whatsoever.
A cancer has 3 stages; growing, stable and remission.
When growing, it progresses by 0.003 per day, meaning it will take 233.33 days for it to reach full severity from discovery.
When stable, it neither grows nor regresses on its own. Treatment can however cause it to shrink.
When in remission, it regresses by 0.002 per day, taking up to 500 days to disappear on its own.
Good treatment can slow progression by 0.0027 per day, meaning that the carcinoma will grow at only 10% of its original speed, and regresses over twice as fast.
- Minor - less than 15% severity
- Symptoms:
- Little pain (+10%)
- Reduced part efficiency (-10%)
- Symptoms:
- Minor - starts at 15% severity
- Symptoms:
- Moderate pain (+20%)
- Reduced part efficiency (-25%)
- Symptoms:
- Major - starts at 40% severity
- Symptoms:
- Moderate pain (+35%)
- Significantly reduced part efficiency (-50%)
- Symptoms:
- Major - starts at 60% severity
- Symptoms:
- Acute pain (+50%)
- Minimal part efficiency (-80%)
- Symptoms:
- Extreme - starts at 80% severity
- Symptoms:
- Acute pain (+60%)
- Minimal part efficiency (-90%)
- Symptoms:
- Extreme - 100% severity
- Symptoms:
- Acute pain (+70%)
- Destruction of affected part
- Symptoms:
Treatment:
- Treated every 240,000 ticks (66.67 mins)
- Surgical removal; this needs 6 medicine (normal or glitterworld medicine) and a doctor of Medicine skill 10 or above, and has only 70% base chance to succeed
- Replacement with non-diseased part
Dementia
Dementia is simply the functionality of the brain declining, and affects all cognitive functions.
General Symptoms:
- Impaired brain functioning (-15% part efficiency)
- Impaired speech (-25%)
- Net loss of 40% including brain function loss
- Impaired hearing (-25%)
- Net loss of 40% including brain function loss
- Confused wandering (mtb of 5 days)
Frail
As a pawn gets old, their physical form will deteriorate and will therefore not be as strong as they used to be. Can stack with a bad back.
General Symptoms:
- Impaired movement (-30%)
- Impaired manipulation (-30%)
Heart Artery Blockage
As one ages, plaque will build up in their heart's arteries, such as the coronary artery and the aorta (the main artery). Artery blockages in humanlikes can be 'cured' via a heart transplant, but there is currently no way to cure artery blockages in animals.
Artery blockages progress by a base of 0.0007 per day, and is multiplied by a random factor between 0.5 - 3.
This means that artery blockages can take anywhere from 7.937 to 47.619 in-game years from contraction to become fatal on its own, depending on how generous (or evil) RNG is feeling.
Besides killing directly, it can also start heart attacks which are usually fatal if not treated.
- Minor - starts upon contraction
- Symptoms:
- Impaired functioning (-5%)
- Heart attacks (mtb of 600 days)
- Symptoms:
- Minor - starts at 20% severity
- Symptoms:
- Impaired functioning (-10%)
- Heart attacks (mtb of 500 days)
- Symptoms:
- Major - starts at 40% severity
- Symptoms:
- Impaired functioning (-15%)
- Heart attacks (mtb of 300 days)
- Symptoms:
- Major - starts at 60% severity
- Symptoms:
- Impaired functioning (-35%)
- Heart attacks (mtb of 200 days)
- Symptoms:
- Extreme - starts at 90% severity
- Symptoms:
- Impaired functioning (-60%)
- Heart attacks (mtb of 120 days)
- Symptoms:
- Extreme - at 100% severity
- Symptoms:
- Death
- Symptoms:
Hearing Loss
The ability to hear is hindered due to damage of delicate hair cells in the inner ear, but occurs naturally with age. Can't be 'treated' unlike cataracts.
General Symptoms:
- Impaired functioning (-50% part efficiency)
- Results in 50% hearing if both ears are afflicted
Drug damage
These ailments are caused by excess drug use.
Cirrhosis
Excessive alcohol consumption takes its toll on the liver, as liver cells are killed and replaced by scar tissue.
Chemical damage (moderate):
- Impaired liver functioning (-60%)
- Increased pain (15%)
- Reduced moving (-10%)
Chemical damage
Permanent damage that occurs as a result of drug overdose or tolerance. There are two variants.
Chemical damage (moderate):
- Impaired functioning (-50%)
- Applied to the brain
Chemical damage (severe):
- Impaired functioning (-80%)
- Applied to the kidneys
- Treatment:
- Replacing the affected part
General
These ailments generally appear in gameplay, and usually wear off on their own (except death-causing ones).
Cryptosleep Sickness
Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game of the default scenario have a chance of starting with cryptosleep sickness, as they were in cryptosleep before crashing on the planet.
General Symptoms:
- Frequent Vomiting (mtb of 0.125 days)
- Impaired consciousness (x80%)
- Impaired movement (x90%)
- Impaired manipulation (x90%)
Treatment:
- Wears off after 10,000 ticks (2.78 mins)
Food Poisoning
Occurs after having eaten a contaminated meal. The chance of contamination is determined by the cook's skill and the cleanliness of the room where it was prepared.
General Symptoms:
- Sporadic Vomiting (mtb of 0.35 days)
- Impaired consciousness (x50%)
Treatment:
- Wears off after 30,000 ticks (8.33 mins)
Toxic Buildup
Occurs with exposure to toxic fallout. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity occurs in stages. The later stages cause permanent dementia; once caused, it does not wear off even after toxic buildup subsides.
Once in a safe area, severity reduces by 0.08 per day, meaning that it will take up to 12.5 days to eliminate all toxins accumulated in the body. However, colonists that reach such a stage are highly likely to develop further complications.
- Initial - begins at 4% severity.
- Symptoms:
- Impaired consciousness (reduced by 5%)
- Symptoms:
- Minor - begins at 20% severity.
- Symptoms:
- Impaired consciousness (reduced by 10%)
- Symptoms:
- Moderate - begins at 40% severity.
- Symptoms:
- Impaired consciousness (reduced by 15%)
- Vomiting (mtb of 5 days)
- Dementia (permanent, mtb of 146 days to develop)
- Carcinoma (mtb of 438 days to develop)
- Symptoms:
- Serious - begins at 60% severity.
- Symptoms:
- Impaired consciousness (reduced by 25%)
- Vomiting (mtb of 1 day)
- Dementia (permanent, mtb of 37 days)
- Carcinoma (mtb of 111 days)
- Symptoms:
- Extreme - begins at 80% severity.
At this stage the victim will fall unconscious and need rescue.- Symptoms:
- Unconsciousness (max 10%)
- Vomiting (mtb of 0.5 days)
- Dementia (permanent, mtb of 13 days)
- Carcinoma (mtb of 39 days)
- Symptoms:
- Death - occurs at 100% severity.
Surgical
These ailments happen with medical operations.
Anesthetic
Used in surgery to make sure that a pawn is unconscious. It can also be administered outside of operations using a medical bill, consuming medicine.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
- Surgery is unaffected even if it wears off before finished
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Resurrection
These may occur after a dose of resurrector mech serum is applied on a dead colonist.
Blindness
Mechanites fail to properly repair the eyes, causing more damage to it, resulting in blindness.
Symptoms:
- Complete loss of function (-100%)
- Applied to both eyes, resulting in total blindness
Treatment:
- Part replacement
Resurrection psychosis
For reasons unknown, the colonist loses his sanity upon being revived. He may experience mental breaks of increasing severity as the psychosis progresses, before finally putting himself together and regaining his sanity.
- Early (hidden) - psychosis begins at this stage.
- No visible symptoms
- Early - begins at 10% severity.
- Symptoms:
- Mental breaks on average every 9 days
- Symptoms:
- Moderate - begins at 25% severity.
- Symptoms:
- Mental breaks on average every 6 days
- Symptoms:
- Advanced - begins at 40% severity.
- Symptoms:
- Mental breaks on average every 3 days
- Symptoms:
- Total - begins at 55% severity.
- Symptoms:
- Mental breaks on average every 0.5 days
- Symptoms:
Treatment:
- Wears off after 4,200,000 ticks (1,166.67 mins)