Mechanoid cluster
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Added in Royalty was the "Mechanoid Cluster" event - there are usually (always?) associated with quests. During this event a fleet of drop pods will come down, deploying mechanoids, walls, turrets, and assorted buildings. These mechanoids will initially be dormant, and eventually be awakened by either the player attacking, a Proximity activator being tripped, or a Count-down activator finishing its count down.
Building Type | Image | Health | Description | Effect | Size | Must be destroyed to kill cluster | |
---|---|---|---|---|---|---|---|
Mech capsule | ? | 180 | A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened | Releases between ? and ? mechanoids when triggered. | 2x3 | ? | |
Mech assembler | ? | 260 | An automated mechanoid factory. It periodically assembles and deploys new mechanoids. | Releases 1 mechanoid of a single type periodically. Exact time varies | 3x3 | ? | |
Psychic droner | ? | 450 | An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly drivng them insane. The effect is modulated by an individuals psychic sensitivity. | Creates a gender specific Psychic Drone | 6x6 | ? | |
Mech drop beacon | ? | 450 | 1x1 | ? | |||
Proximity activator | ? | 450 | 1x1 | ? | |||
Count-down activator | ? | 450 | 1x1 | ? | |||
Bullet shield | ? | 450 | 1x1 | ? |
Tactics
Main article: Offense tactics#Mechanoid clusters