Damage Types
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A table of the default damage types for RimWorld damage. Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name | Label | Armor Category | overkillPctToDestroyPart[1] | Death Message[2] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[3] | Affects shields | Stun duration |
---|---|---|---|---|---|---|---|---|---|---|
Cut | cut | Sharp | 0% - 10% | {0} has been cut to death. | Cut | Cut | Crack | true | false | - |
Crush | crush | Blunt | 40% - 100% | {0} has been crushed to death. | Crush | Cut | Crack | true | true | - |
Blunt | blunt | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Stab | stab | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
Bullet | bullet | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true | true | - |
Arrow | arrow | Sharp | 0% - 70% | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
Scratch | scratch | Sharp | 0% - 70% | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
Bite | bite | Sharp | 0% - 10% | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
Bomb | bomb | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
Flame | flame | Heat | ? | {0} has burned to death. | Burn | Burn | Burn | false[4] | false | - |
Frostbite | frostbite | - | ? | {0} has succumbed to frostbite. | Frostbite | Frostbite | Frostbite | true | false | - |
Surgical cut | surgical cut | - | ? | {0} has died during surgery. | - | - | - | false[5] | false | - |
Execution cut | execution cut | - | - | {0} has been executed by cutting. | Cut | Cut | Cut | false | false | - |
EMP [6] | - | - | - | {0} has been EMPed to death. | - | - | - | true | true | 0.25 s [7] [8] |
Stun [6] | - | - | - | {0} has been stunned to death. | - | - | - | false | true | 0.33 s [7] |
- ↑ Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 6.0 6.1 Does not deal physical damage so does not show up on body parts.
- ↑ 7.0 7.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.