Structures
In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
The following structures are available:
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Stockpile area
Stockpile area | |
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File:AreaStockpile.png | |
Size | 6x6 |
Your colonists will haul all resources (metal, food, etc...) to the nearest stockpile area.
You are never able to remove your last stockpile. To remove the stockpile a new one must be placed.
Dumping area
Dumping area | |
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Size | 4x4 |
Your colonists will dump debris, bodies and animal corpses in dumping areas.
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
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Sandbags
Sandbags | |
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Size | 1x1 |
HP | 300 |
Sandbags can be placed to cover your structures and your colonists from gunfire.
It also reduces movement speed when crossed.
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Metal tile
Metal tile | |
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Size | 1x1 |
Movement | 100% |
Metal tiles, for that spaceship look.
A variation of Paved tile and Concrete. Template:Clr
Paved tile
Paved tile | |
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Size | 1x1 |
Movement | 100% |
Utilitarian concrete tiles. Quick to move around on, but not very pretty.
A variation of Metal tile and Concrete. Template:Clr
Concrete
Concrete | |
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Size | 1x1 |
Movement | 100% |
Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.
A variation of Metal tile and Paved tile. Template:Clr
Smooth stone
Smooth stone | |
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Size | 1x1 |
Movement | 100% |
Note | Requires Rough stone to build on |
This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. Template:Clr
Wall
Wall | |
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Size | 1x1 |
HP | 400 |
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
Act as a power conduit if powered.
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Door
Door | |
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Size | 1x1 |
HP | 150 |
Power needed | 25 W |
A door allows colonists passage through walls or dug rock.
Although it still opens if not powered, colonists have to manually open it, which requires much more time to open it and to close it.
Power conduit
Power Conduit | |
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Size | 1x1 |
HP | 80 |
Note | Conducts power (5 tiles) |
A power conduit distributes power between generator and appliances.
It can power appliances up to 5 squares away.
Standing lamp
Standling lamp | |
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Size | 1x1 |
HP | 50 |
Power needed | 150 W |
A standing lamp lights a round surface with a radius 5 around it when it's powered.
Does not conduct power.
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Sun lamp
Sun lamp | |
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Size | 1x1 |
HP | 50 |
Power needed | 800 W |
A sun lamp is required to grow foods indoors on Hydroponic Tables.
Does not conduct power.
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