Template:Animal Health Table/MechanicalCentipede
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Body Part Name | Health (× Health Scale) | Quantity | Coverage (per part)[1] | Group | Function | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|
First Body Ring | 200 | 1 | ? | Core Part | Functioning in general | Machine Failure |
Mechanical Head | 60 | 1 | 8.0% | Head | Houses Artificial Brain, Sensors | Machine Failure |
Artificial Brain | 60 | 1 | 20% | Inside Head | Data processing | Machine Failure |
Sight Sensor | 20 | 2 | 15% | Head | Sight | Loss of sight/Blindness |
Hearing Sensor | 20 | 2 | 5.0% | Head | Hearing | Loss of hearing/Deafness |
Smell Sensor | 20 | 1 | 10% | Head | - | - |
Second Body Ring | 170 | 1 | 75% | Inside first ring | Moving, Manipulation | Loss of moving/manipulation ability |
Third Body Ring | 140 | 1 | 80% | Inside second ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fourth Body Ring | 110 | 1 | 75% | Inside third ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fifth Body Ring | 80 | 1 | 66% | Inside fourth ring | Moving, Manipulation | Loss of moving/manipulation ability |
Sixth Body Ring | 200 | 1 | 50% | Inside fifth ring | Moving, Manipulation | Loss of moving/manipulation ability |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.