Console version/1.09
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Previous Version: Console version/1.08 Released on: 25 August 2022 |
Next Version: Console version/1.10 Released on: 29 September 2022 |
Released on: 21 September 2022
Features/Improvements[edit]
Gameplay[edit]
- Added: Poison synthesis to research tree
- Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown
- Added: Postpone option for a number of wanderer will join quests
- Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature
- Improved: Memory usage during randomisation of characters
- Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop
- Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering
UI[edit]
- Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning
- Added: On-screen UI showing distance between landing beacons
- Added: The expiring quest message now has jump to option
- Added: The alerts and messages for the mech buildings now has jump to the source option
- Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI
- Added: Change tab prompt on each tab on form caravan to improve player experience
- Added: Select prompt to extras menu
- Added: custom language-based styling to support upcoming language additions
- Improved: “Allow all” toggling no longer affects special filters
- Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens
- Improved: Scroll position correctly resets when tab change occurs
- Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer
- Improved: The button prompt to close the completed research message was not consistent to other dialogs - changed to X/A
- Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status
- Improved: Info button when multiple objects are selected only shows when option is possible
Localisation[edit]
- Added: Translations for labels in Animal pen management screens and Permit tabs
Audio[edit]
- Added: Sound effects in Bills and trade menus
Fixes[edit]
Gameplay[edit]
- Balanced: Corrected filth generation rate
- Balanced: Wild plant regrowth
- Balanced: XP gained for crafting and creating art
- Balanced: Weather updating and rate of change
- Balanced: Ground penetrating mineral scanner speed
- Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests
- Fixed: Inventory bindings now consistently apply when entering the game for a second time
- Fixed: Threat pause setting is now working consistently
- Fixed: Error on suspending and returning to the game while loading
- Fixed: Debug warning when multiple use of psylink abilities occur
- Fixed: Errors on entirely dead or empty colony
- Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel
- Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed
- Fixed: Gracefully handling a colonist dying while player is in the mood menu
- Removed: unintentional ability to rename dead colonists
UI[edit]
- Fix: Pregnancy icon now updates correctly for animal menu
- Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion
- Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list
- Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information
- Fixed: Occasions when a details card blocked the view of stats for items in various screens
- Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu
- Fixed: Having a Colonist who is "Incapable of Violence" as your warden caused the "None of your wardens is capable of violence" pop-up to incorrectly appear when you open the "Prisoner" tab
- Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected
- Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map
- Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site
- Fixed: Overflowing text in the Difficulty level section of the pause menu
- Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen
- Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details
- Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed
- Removed: Spacing and line breaks being added when the work description is updated
- Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected
- Removed: Incorrect option to train “guard” appeared on animals with “Trainability - None”
- Removed: UI being rendered twice which caused map appears too dark under translucent windows
Audio[edit]
- Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu
Localisation[edit]
- Fixed: Missing characters in Korean localisations when italics were used in English