Console version/1.11
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Previous Version: Console version/1.10 Released on: 29 September 2022 |
Next Version: Console version/1.21 Released on: 25 April 2023 |
Released on: 8 December 2022
Features / additions[edit]
- Added: Learning Helper - in-game intelligent encyclopaedia
- Added: Inbox - improved system for alerts and messages with notification system
- Added: Stack size and labels overlay
- Added: Guilty colonist manager
- Added: Additional details panels
- Bill details and items
- Caravan meeting
- Added: Shield belts information panel
- Added: New version popup, a new screen to show patch notes in game when a new patch is released
Features/Improvements[edit]
UI[edit]
- Added: Animal name labels with toggle
- Added: Caravan stats on Trade screen
- Added: Extra width for pawn labels with wide symbols
- Added: Ground scanner information text
- Added: Header in DLC prompt
- Added: Highlight for passion icon in pawn management stats menu
- Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
- Added: Added note about rare materials in Bill details screen
- Added: Error message for draggable objects when placed incorrectly by the player
- Added: Psy settings info boxes showing further details
- Added: Icon to distinguish trader from other NPCs
- Added: Title to "More Information" option in trade screen
- Added: Mass added to trade screen
- Added: Display diet details in Caravan menu
- Improved: Reward preferences to Quest screen
- Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
- Improved: Changed sequence of opinions in Relationship tab help make it clearer
- Improved: Alert tab is now populated faster and updated before it is shown
- Improved: Error notification when trying to place blueprint incorrectly
- Improved: Build screen is now hidden when accessing Architect or Quest menus
- Improved: Detailed descriptions filter prompt is now hidden if no filters are available
- Improved: Grow zones and Stockpile information displaying has been optimised
- Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
- Improved: L1 modifier button is now hidden when input is not possible
- Improved: Hide R1 alerts button is now hidden when input is not possible
- Improved: Increase the width of the Psy management and information panel
- Improved: Items with multiple variations now show in the correct colour in Caravan details menu
- Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
- Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
- Improved: Show nutrition value when making Caravans
- Improved: Item list now correctly updates after sorting in Caravan inventory screen
- Improved: Room stats now update when cursor is not being moved
- Improved: Updated saving error prompt with more contextual information
- Improved: Replaced icon for the roping animal action with a clearer icon.
- Improved: Title for removing monument marker dialog updated
- Improved: Beauty overview numbers in the background no longer cover other numbers.
- Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
Gameplay[edit]
- Added: Functionality to execute and spare guilty colonists
- Improved: Greatly improved performance when scanning for corpses to haul
- Improved: Made fermenting slower on high game speed
- Improved: Made mood and thoughts expiration update correctly
- Improved: Made it possible to assign “none” as animal master
- Improved: Made quest timer live update
- Improved: Room stats update in a dynamic way
- Improved: Optimised placing floor over water to improve performance
- Improved: Recovery rate for psypower heat now adjusts for game speed
Audio[edit]
- Large sound effect overhaul
- Added: draft / undraft sound from View All Colonists menu
- Added: sound effects for Caravan, Work and Assign menus
- Added: sound effects for Trade menu
- Added: sound effects for Work menu details toggle
- Added: sound effects for menu sounds
- Added: sound effects for Pawn Management menu
- Added: sound effects for deselection, remove for loading screen
- Added: sound effects for Schedule menu
- Added: sound effects for toggle tile info action
- Added: sound effects for inventory screen
- Added: sound effects for fix pin button view
- Added: sound effects when closing interaction menu
- Added: sound effects for stockpile menu
- Added: sound effects in Research Screen
- Improved: Schedule screen toggle tools sound
- Improved: Trade screen audio sound effects
- Improved: Work menu toggle sound sound effects
- Improved: Speed toggle sounds, including new audio for x2 and x3
- Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
- Improved: Move audio call on toggle pawn list to base class for better performance
- Improved: Move sound function calls to another place for better performance
- Improved: Removed the double sound from dialog systems, now just one plays
Tutorial[edit]
- Added: “Pick me up” label to weapons during tutorial
- Added: Tutorial fail prompt if pawn is downed before Raid event
- Improved: Set default storyteller and difficulty for tutorial
Fixes[edit]
UI[edit]
- Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
- Fixed: Assign food tab filter logic updated to work as expected
- Fixed: Selected pawn showing "null" north button when having no gizmo options
- Fixed: Now close architect menu on focus change
- Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
- Fixed: No longer showing placeholder text on empty alert screen
- Fixed: Entropy limiter icon now changes according to the setting
- Fixed: Factions menu details opens correctly on PlayStation
- Fixed: Filter control text updates correctly on tab change
- Fixed: Animal icon now scales correctly when animals screen updates
- Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
- Fixed: Colony name overlaying tile information box in World Map
- Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
- Fixed: Filters showing when invalid for current menu
- Fixed: Categories shown in the Food tab of the Assign menu
- Fixed: Input binding fix for Research screen and Architect menu, when paused
- Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
- Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
- Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
- Fixed: Inventory now updates after forced food consuming
- Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
- Removed: Change Tab button from History menu, now we only have one section in that menu
- Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
- Removed: “Select starting site” button when on multiple camps selected
Gameplay[edit]
- Fixed: Map size no longer resets when returning from character selection
- Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
- Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
- Fixed: Now displaying correct filters for stockpiles
- Fixed: Quest rewards no longer show up outside of Quest screen
- Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
- Fixed: Electrical cables look torn when the camera is zoomed out
- Removed: Message on tile deselect action
Localisation[edit]
- Fixed: Formatting issues in Japanese
- Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
- Fixed: Rewards Preference text is now translated
- Fixed: Russian control misalignment
- Fixed: Translate "days" in Caravan selection in World Map
Additional fixes[edit]
- Fixed: Infinite loading screen and notification initialisation
- Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
- Fixed: Open market instead of web browser
- Fixed: Stabilize version of new DLC handling system
- Fixed: When starting caravan travel days info is correctly updated in all languages