Certainty

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Certainty is how willing a colonist is to maintain their current ideoligion. Conversion attempts reduce certainty. Once certainty hits 0%, a pawn's ideology will change.

Reassurance[edit]

Certainty increases by a set rate per day, which is dependent on current mood.

  • 1% / day at 20% mood or less
  • 2% / day at 50% mood
  • 3% / day at 80% mood or more

Between 20% and 80% mood, certainty gain is linearly interpolated. Certainty does not regenerate while deathresting.Content added by the Biotech DLC[What else?] The Moral guide of an ideoligion can also reassure pawns of the same ideoligion, which increases certainty based on Conversion Power. If a pawn is converted, then they will start with 50% certainty in their new ideoligion.

Conversion[edit]

These ways to lower certainty are all considered "Conversion". The certainty reduction is increased by the converter's Conversion Power, and decreased by the convertee's Global Certainty Loss Factor. Conversion strength is then multiplied by relevant traits. For example, an Undergrounder will be harder to convert from an ideology with the Tunneler meme.

  • Pawns will naturally try to convert each other during day-to-day conversation. This is governed by the Ideoligion Spread Chance, which is increased by the Proselytizing precept.
  • The role of Moral guide has a "Convert" ability. This is the same as normal conversion, but done on command. This has a cooldown of 3 days.
  • If a pawn is held prisoner, you can set the prisoner to Convert in the Prisoner. If there is a warden of the selected ideoligion available, they will start converting the prisoner.

The certainty reduction of a convert attempt can be calculated as follows:

Certainty loss = 6% × Conversion Power of the Converter × If Converter is Moral Guide (×2) × Global Certainty Loss Factor of Convertee × Relic Conversion Power Factor × Trait/Meme Agreeableness × AI Storyteller's Low pop conversion boost multiplier
  • The relic conversion factor depends on the number of relics currently placed on a reliquary:
Relic Conversion Power Factor
N° relics Conversion factor
0 1.00
1 1.10
2 1.15
3 1.20
4 1.225
5 1.25
6-10 1.25 + (N° relics - 5) * 0.01
10+ 1.30

Other certainty reductions: These ways reduce certainty by a set percentage. Reduction is not (directly) impacted by Conversion Power or Certainty Loss Factor.

  • Conversion ritual. Requires a Moral Guide. An effective conversion ritual reduces certainty by 30%. A masterful conversion ritual instantly converts the user to the desired ideoligion. Poor quality rituals instead increase certainty. The quality of the ritual increases the chance of an effective/masterful ritual; quality is increased by Social Impact of the moral guide, among other factors.
  • Crisis of belief is an extreme mental break which immediately reduces certainty by 50%. If certainty reaches 0%, then the pawn will convert to a random ideoligion - even if you've attempted to convert them to a specific ideoligion prior. Notably, crisis of belief is one of 2 mental breaks that prisoners associated with another faction are able to go through. (Colonists who have been arrested can go through other breaks)
  • A throne speechContent added by the Royalty DLC can convert listeners to the speaker's ideoligion.[Verify]

ChildrenContent added by the Biotech DLC are a unique case of conversion, as babies have no ideoligion and one is assigned to them once they turn 3. For a more detailed description of how the ideoligion of a child is determined, see the Children page.

Version history[edit]

  • Ideology DLC Release - Added.
  • 1.3.3069 - Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
  • 1.4.3542 - Fix: Certainty bar doesn't display for games where Ideology has been enabled after the game was started.