Crater
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Crater
A small pit formed by a powerful impact or explosion.
Base Stats
- Type
- Misc
- Beauty
- -20
- Rotatable
- False
Building
- Terrain Affordance
- Light
Craters are terrain blockers left behind by massive explosions.
Acquisition[edit]
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Craters are created when an antigrain IED or shell explodes on a cell. They can also be left behind after orbital debris
impacts in orbit.
Summary[edit]
Craters are like a mix of blast marks and pit burrows.
Craters are temporary battle scars left from explosions that need to be cleared before the land they're on can be used to support buildings. If you attempt to set down a workbench on the edge, you will see a message stating "Interaction spot blocked by crater." While placing any building in the center will display the message "space already occupied." To remove a crater, use the "fill in" gizmo that appears when selecting the crater(s). After that, a pawn with construction work enabled will move over to begin filling in the crater.[How much work?]
After the crater has been filled in, it creates filth on the ground labeled "loose ground" in a cross formation.
You can lay flooring down under the crater, and it will not affect the floor tiles,[Meaning] nor will filling in the crater remove the flooring underneath.
Work to fill depends on size:[Stat?]
- Small (2x2): 1,250 ticks (20.83 secs)
- Medium (3x3): 2,500 ticks (41.67 secs)
- Large (5x5): 6,250 ticks (1.74 mins)
Analysis[edit]
?
Gallery[edit]
Version history[edit]
- Rimworld Version 1.6: Crater feature added.
- 1.6.4535 - Fix: Cannot fill in Odyssey craters without Anomaly enabled. Made crater descriptions more generic. Description changed from The blast site of a high-powered weapon. changed to A small pit formed by a powerful impact or explosion.
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