Property:Thing Categories

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This property of type Text is used to store <ThingCategoryDef>.

Def Name Label Parent Resource Readout Root Icon
Root root
Foods
Foods foods Root true Foods thing category.png
FoodMeals meals Foods true Meals thing category.png
FoodRaw raw food Foods true Raw food thing category.png
MeatRaw meat FoodRaw Meat thing category.png
PlantFoodRaw vegetarian FoodRaw Vegetarian thing category.png
AnimalProductRaw animal products FoodRaw Animal products thing category.png
EggsUnfertilized eggs (unfert.) AnimalProductRaw Eggs (unfert.) thing category.png
EggsFertilized eggs (fert.) AnimalProductRaw Eggs (fert.) thing category.png
Manufactured
Manufactured manufactured Root true Manufactured thing category.png
Textiles textiles Manufactured true Textiles thing category.png
Leathers leathers Textiles Leathers thing category.png
Wools wools Textiles Wools thing category.png
Medicine medicine Manufactured true Medicine thing category.png
Drugs drugs Manufactured true Drugs thing category.png
MortarShells mortar shells Manufactured Mortar shells thing category.png
Raw resources
ResourcesRaw raw resources Root true Raw resources thing category.png
PlantMatter plant matter ResourcesRaw true Plant matter thing category.png
StoneBlocks stone blocks ResourcesRaw true Stone blocks thing category.png
Non-resource readout categories
Items
Items items Root
Unfinished unfinished Items
Artifacts artifacts Items
InertRelics inert relics Items
Neurotrainers neurotrainers Items
NeurotrainersPsycast psytrainers Neurotrainers
NeurotrainersSkill skilltrainers Neurotrainers
Techprints techprints Items
BodyParts body parts Items
BodyPartsNatural natural BodyParts
BodyPartsSimple simple parts BodyParts
BodyPartsProsthetic prosthetic BodyParts
BodyPartsBionic bionic BodyParts
BodyPartsUltra ultratech BodyParts
BodyPartsArchotech archotech BodyParts
BodyPartsMechtech mechtech BodyParts
Books books Items
ItemsMisc misc Items
Weapons
Weapons weapons Root
WeaponsMelee melee weapons Weapons
WeaponsMeleeBladelink persona weapons Weapons
WeaponsRanged ranged weapons Weapons
Grenades grenades WeaponsRanged
Apparel
Apparel apparel Root
Headgear headgear Apparel
ApparelArmor armor Apparel
ArmorHeadgear headgear ApparelArmor
ApparelUtility utility Apparel
ApparelNoble noble apparel Apparel
HeadgearNoble headgear ApparelNoble
ApparelMisc misc Apparel
Buildings
Buildings buildings Root
BuildingsArt art Buildings
BuildingsProduction production Buildings
BuildingsFurniture furniture Buildings
BuildingsPower power Buildings
BuildingsSecurity security Buildings
BuildingsMisc misc Buildings
BuildingsJoy recreation Buildings
BuildingsTemperature temperature Buildings
BuildingsSpecial special Buildings
Chunks
Chunks chunks Root
StoneChunks stone chunks Chunks true Stone chunks thing category.png
Pawns
Animals animals Root
Plants
Plants plants Root
Stumps stumps Plants
Corpses
Corpses corpses Root
CorpsesHumanlike humanlike corpses Corpses
CorpsesAnimal animal corpses Corpses
CorpsesInsect insect corpses CorpsesAnimal
CorpsesMechanoid mechanoid corpses Corpses
Book Effects
BookEffects bookEffects
SkillGain skill gain BookEffects
ResearchGain research BookEffects
Anomaly Content added by the Anomaly DLC
CorpsesEntity entity corpses Corpses
BodyPartsGhoul ghoul BodyParts

Hierarchy:

  • Root
    • Foods
      • Meals
      • Raw food
        • Meat
        • Vegetarian
        • Animal products
          • Eggs (unfert.)
          • Eggs (fert.)
    • Manufactured
      • Textiles
        • Leathers
        • Wools
      • Medicine
      • Drugs
      • Mortar shells
    • Raw resources
      • Plant matter
      • Stone blocks
    • Items
      • Unfinished
      • Artifacts
      • Inert relics
      • Neurotrainers
        • Psytrainers
        • Skilltrainers
      • Techprints
      • Body parts
        • Natural
        • Simple parts
        • Prosthetic
        • Bionic
        • Ultratech
        • Archotech
        • Mechtech
        • Ghoul
      • Books
      • Misc
    • Weapons
      • Melee weapons
      • Persona weapons
      • Ranged weapons
        • Grenades
    • Apparel
      • Headgear
      • Armor
        • Headgear
      • Utility
      • Noble apparel
        • Headgear
      • Misc
    • Buildings
      • Art
      • Production
      • Furniture
      • Power
      • Security
      • Misc
      • Recreation
      • Temperature
      • Special
    • Chunks
      • Stone chunks
    • Animals
    • Plants
      • Stumps
    • Corpses
      • Humanlike corpses
      • Animal corpses
        • Insect corpses
      • Mechanoid corpses
      • Entity corpses
  • BookEffects
    • Skill gain
    • Research
The request is being processed and may take a moment. Preparing ...
{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Root", "Foods", "FoodMeals", "FoodRaw", "MeatRaw", "PlantFoodRaw", "AnimalProductRaw", "EggsUnfertilized", "EggsFertilized", "Manufactured", "Textiles", "Leathers", "Wools", "Medicine", "Drugs", "MortarShells", "ResourcesRaw", "PlantMatter", "StoneBlocks", "Items", "Unfinished", "Artifacts", "InertRelics", "Neurotrainers", "NeurotrainersPsycast", "NeurotrainersSkill", "Techprints", "BodyParts", "BodyPartsNatural", "BodyPartsSimple", "BodyPartsProsthetic", "BodyPartsBionic", "BodyPartsUltra", "BodyPartsArchotech", "BodyPartsMechtech", "Books", "ItemsMisc", "Weapons", "WeaponsMelee", "WeaponsMeleeBladelink", "WeaponsRanged", "Grenades", "Apparel", "Headgear", "ApparelArmor", "ArmorHeadgear", "ApparelUtility", "ApparelNoble", "HeadgearNoble", "ApparelMisc", "Buildings", "BuildingsArt", "BuildingsProduction", "BuildingsFurniture", "BuildingsPower", "BuildingsSecurity", "BuildingsMisc", "BuildingsJoy", "BuildingsTemperature", "BuildingsSpecial", "Chunks", "StoneChunks", "Animals", "Plants", "Stumps", "Corpses", "CorpsesHumanlike", "CorpsesAnimal", "CorpsesInsect", "CorpsesMechanoid", "BookEffects", "SkillGain", "ResearchGain", "CorpsesEntity", "BodyPartsGhoul" ] } }