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Insulation - Cold - Material Effect Multiplier, Insulation - Heat, Insulation - Heat (Material Factor), Insulation - Heat - Material Effect Multiplier, Jump Range, Lifespan Factor, Market Value, Market Value Ignoring Hitpoints, Mass, Max Hit Points, Max Nutrition, Max Power Output, Maximum Comfortable Temperature, Meat Amount, Mech Bandwidth, Mech Control Groups, Mech Gestation Speed, Mech Remote Repair Distance, Mech Remote Shield Distance, Mech Remote Shield Energy, Mech Repair Speed, Mech Work Speed Offset, Medical Potency, Medical Tend Quality Maximum, Medical Tend Quality Offset, Meditation Plant Growth Offset, Meditation Psyfocus Bonus, Meditation Psyfocus Gain, Melee Cooldown, Melee Cooldown (Pawn), Melee Damage Multiplier, Melee Dodge Chance Indoors Dark, Melee Dodge Chance Indoors Lit, Melee Dodge Chance Outdoors Day, Melee Dodge Chance Outdoors Night, Melee Door Damage Factor, Melee Hit Chance Indoors Dark, Melee Hit Chance Indoors Lit, Melee Hit Chance Outdoors Dark, Melee Hit Chance Outdoors Lit, Mental Break Threshold, Minimum Comfortable Temperature, Minimum Containment Strength, Minimum Handling Skill, Move Speed, Neural Heat Gain, Neural Heat Gain (Factor), Neural Heat Limit, Neural Heat Limit Offset, Neural Heat Recovery Rate