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1) Which breaks are "aggressive" or "viole1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.  +
Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function  +  and Section:Mechanic details + numbers.  +
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14:17:28, 12 March 2025  +