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- 11:55, 16 July 2015 diff hist 0 Weapons 1 / 0.8 = 1.25 agility (alpha 11)
- 20:08, 15 July 2015 diff hist 0 Furniture If a hospital bed is 1*2 then so is a normal bed
- 19:06, 15 July 2015 diff hist 0 Weapons 162 ticks / 60 = 2.7 seconds
- 19:04, 15 July 2015 diff hist 0 Club edited the damage and cooldown to represent the standard values without multipliers (alpha 11)