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- 12:10, 15 August 2023 diff hist -138 m Modding Tutorials/Getting started with mods rephrased the line about putting your mod in local mods folder
- 22:49, 14 August 2023 (diff | hist) . . -1 . . what to do with these modding pages? on Talk:Mods . . Chunnyluny (talk | contribs) changed the topic title from "reminder to do with pages structuring" to "what to do with these modding pages?" (Hide topic)
- 22:47, 14 August 2023 (diff | hist) . . +89 . . what to do with these modding pages? on Talk:Mods (Hide)
- 20:09, 13 August 2023 diff hist +14 m Modding Tutorials/Xml Patches fixed some minor mistakes --> I made a correction to change 'xpath' to 'XPath' to avoid confusion. XML tags are case-sensitive, and even small differences like this can lead to errors that affect the functionality of the code.
- 20:46, 13 August 2023 diff hist -114 m Modding Tutorials/Getting started with mods "I removed `</br>` tags that were used within `<pre>` tags for code blocks. removed the part about using dds files which you can convert using rimpy texture converting, graphic settings+ and todds.
- 20:00, 13 August 2023 (diff | hist) . . +157 . . How to contact you? on User talk:Zeta18 (Hide)
- 19:59, 13 August 2023 (diff | hist) . . +7 . . How to contact you? on User talk:Zeta18 . . Chunnyluny (talk | contribs) changed the topic title from "Hello there," to "How to contact you?" (Hide topic)
- 19:58, 13 August 2023 (diff | hist) . . +619 . . N what to do with these modding pages? on Talk:Mods (Hide)
- 15:55, 13 August 2023 (diff | hist) . . +155 . . How to contact you? on User talk:Zeta18 (Hide)
- 15:54, 13 August 2023 (diff | hist) . . 0 . . Hello there, on User talk:Zeta18 . . Chunnyluny (talk | contribs) restored the topic "Hello there," (reopened) (Hide topic)
- 11:57, 13 August 2023 (diff | hist) . . 0 . . Hello there, on User talk:Zeta18 . . Chunnyluny (talk | contribs) marked the topic "Hello there," as resolved (marked as resolved)
- 11:57, 13 August 2023 (diff | hist) . . +196 . . N How to contact you? on User talk:Zeta18 (Hide)
- 00:23, 6 August 2023 diff hist +1,016 m Mods additional info about mods in general
- 23:44, 5 August 2023 diff hist +2,631 m Modding Tutorials/Getting started with mods added link to recent mod template from bradson, fixed some little typo's and added link to visual studio code. Added site for cheatsheet for using Git commands
- 12:01, 17 June 2023 diff hist +21 m Development mode →Autotests: put the pictures in galery instead of embedding them in the table
- 11:10, 17 June 2023 diff hist +13 m Development mode →Autotests: realigned photo positions
- 12:57, 16 June 2023 diff hist +293 m Development mode →Autotests: including pictures in the description.
- 19:18, 29 May 2023 (diff | hist) . . +189 . . Dev mode on User talk:Chunnyluny (Hide)
- 15:37, 22 May 2023 diff hist +215 N File:Make colony (full).png This screenshot shows all constructable buildings and workbenches which are instant unlocked when using the dev command; make colony (full) on an electric power grid.
- 15:28, 22 May 2023 diff hist +256 N File:Make colony (full) items.png this screenshot shows the dev command; make colony (full) means it will add all items, which are instant unlocked through research, all workbenches and all consumables simulating how it would be in endgame.
- 15:21, 22 May 2023 diff hist +42 m Development mode →Autotests: make colony (full)
- 11:52, 20 May 2023 (diff | hist) . . +72 . . Dev mode on User talk:Chunnyluny (Hide)
- 14:33, 19 May 2023 diff hist +1,100 m Development mode →Incidents
- 14:46, 19 May 2023 (diff | hist) . . +220 . . Dev mode on User talk:Chunnyluny (Hide)
- 12:28, 19 May 2023 (diff | hist) . . +284 . . Dev mode on User talk:Chunnyluny (Hide)
- 11:19, 19 May 2023 diff hist +115 Development mode →Spawning
- 09:39, 19 May 2023 diff hist +644 Development mode →File:Debug.png Debug actions menu
- 14:36, 18 May 2023 diff hist +2,902 Development mode →Quests