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- 22:49, 14 August 2023 (diff | hist) . . -1 . . what to do with these modding pages? on Talk:Mods . . Chunnyluny (talk | contribs) changed the topic title from "reminder to do with pages structuring" to "what to do with these modding pages?" (Hide topic)
- 22:47, 14 August 2023 (diff | hist) . . +89 . . what to do with these modding pages? on Talk:Mods (Hide)
- 20:00, 13 August 2023 (diff | hist) . . +157 . . How to contact you? on User talk:Zeta18 (Hide)
- 19:59, 13 August 2023 (diff | hist) . . +7 . . How to contact you? on User talk:Zeta18 . . Chunnyluny (talk | contribs) changed the topic title from "Hello there," to "How to contact you?" (Hide topic)
- 19:58, 13 August 2023 (diff | hist) . . +619 . . N what to do with these modding pages? on Talk:Mods (Hide)
- 15:55, 13 August 2023 (diff | hist) . . +155 . . How to contact you? on User talk:Zeta18 (Hide)
- 15:54, 13 August 2023 (diff | hist) . . 0 . . Hello there, on User talk:Zeta18 . . Chunnyluny (talk | contribs) restored the topic "Hello there," (reopened) (Hide topic)
- 11:57, 13 August 2023 (diff | hist) . . 0 . . Hello there, on User talk:Zeta18 . . Chunnyluny (talk | contribs) marked the topic "Hello there," as resolved (marked as resolved)
- 11:57, 13 August 2023 (diff | hist) . . +196 . . N How to contact you? on User talk:Zeta18 (Hide)
- 00:23, 6 August 2023 diff hist +1,016 m Mods additional info about mods in general
- 12:01, 17 June 2023 diff hist +21 m Development mode →Autotests: put the pictures in galery instead of embedding them in the table
- 11:10, 17 June 2023 diff hist +13 m Development mode →Autotests: realigned photo positions
- 12:57, 16 June 2023 diff hist +293 m Development mode →Autotests: including pictures in the description.
- 19:18, 29 May 2023 (diff | hist) . . +189 . . Dev mode on User talk:Chunnyluny (Hide)
- 15:37, 22 May 2023 diff hist +215 N File:Make colony (full).png This screenshot shows all constructable buildings and workbenches which are instant unlocked when using the dev command; make colony (full) on an electric power grid.
- 15:28, 22 May 2023 diff hist +256 N File:Make colony (full) items.png this screenshot shows the dev command; make colony (full) means it will add all items, which are instant unlocked through research, all workbenches and all consumables simulating how it would be in endgame.
- 15:21, 22 May 2023 diff hist +42 m Development mode →Autotests: make colony (full)
- 11:52, 20 May 2023 (diff | hist) . . +72 . . Dev mode on User talk:Chunnyluny (Hide)
- 14:33, 19 May 2023 diff hist +1,100 m Development mode →Incidents
- 14:46, 19 May 2023 (diff | hist) . . +220 . . Dev mode on User talk:Chunnyluny (Hide)
- 12:28, 19 May 2023 (diff | hist) . . +284 . . Dev mode on User talk:Chunnyluny (Hide)
- 11:19, 19 May 2023 diff hist +115 Development mode →Spawning
- 09:39, 19 May 2023 diff hist +644 Development mode →File:Debug.png Debug actions menu
- 14:36, 18 May 2023 diff hist +2,902 Development mode →Quests