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- 17:16, 14 April 2023 diff hist +478 Zone/Area →Allowed area: Added information on more times that pawns ignore allowed areas. Cleaned up similar phrases in multiple paragraphs.
- 22:36, 11 January 2023 diff hist 0 Children →Age: Corrected numbers, mostly from round-off error. Corrected an incorrect word
- 22:32, 11 January 2023 diff hist +6 Children →Aging: added missing word
- 22:31, 11 January 2023 diff hist +188 Children →Body size
- 22:28, 11 January 2023 diff hist +1,932 Children →Analysis: expanded details and added specific numbers in various areas.
- 18:16, 11 January 2023 diff hist +49 m Growth vat →Children: typos and rewording
- 18:09, 11 January 2023 diff hist +994 Growth vat →Summary: added details on the XP award in growth vats.
- 17:39, 11 January 2023 diff hist +435 Children →Age: Added details on the time it will take to age across the various thresholds, because I've had to recalculate it myself at least thrice. Also fixed a typo.
- 23:12, 7 March 2022 diff hist +2,027 Food production Added vegan and carnivore meals. Updated notes on meals, and added note about overeating roundoff. Removed links to wildly outdated A17 plant and animal stat spreadsheets.
- 19:14, 4 March 2022 diff hist +553 Market Value Corrected work value to use ticks, as that's how the game code processes it. Using the in-game work is imprecise, as the in-game value is rounded to the nearest second, and thus can give incorrect results from the equation
- 17:25, 4 March 2022 diff hist -170 Market Value
- 17:21, 4 March 2022 diff hist +6 m Deterioration
- 17:21, 4 March 2022 diff hist +1,138 Deterioration Corrected/added/expanded information about market value effect from deterioration/item HP, and added note that market value is the only stat (in the base game) that is affected by item HP
- 05:44, 25 February 2022 diff hist +41 Pain Shock Threshold Added maximum
- 05:31, 25 February 2022 diff hist +959 Consciousness →Base Factors: Corrected pain consciousness formula for proper scaling, and to properly describe it as an offset (subtraction) rather than a factor (multiplication). Adjusted formula to be a bit easier to understand, and added in the Pain to Consciousness penalty ratio, as well as the maximum penalty.
- 01:26, 20 February 2022 diff hist +1,670 Minigun →Analysis: Corrected Careful Shooter/Trigger-Happy analysis, as well as accuracy analysis. Shooter skill only acts to lower weapon accuracy, not increase it, and it's the same multiplier for all weapons at a given range, so a shooter's skill doesn't influence the relative performance between weapons.
- 16:51, 12 August 2021 diff hist +94 Defense tactics →Psychic insanity lance
- 16:19, 12 August 2021 diff hist -47 Psycasts →Tactics
- 16:12, 12 August 2021 diff hist +2,714 Psycasts →Tactics: Updated many strategies. Specifically removed outdated or false implications, such as light impacting accuracy (not since A16, folks) and Focus benefiting trade (bonus from Talking capped at 100%)
- 15:48, 12 August 2021 diff hist +16 Goose
- 15:48, 12 August 2021 diff hist +309 Goose →Livestock
- 04:08, 9 August 2021 diff hist +2,205 Events →Sieges: Added component-steal strategy for sieges
- 03:53, 9 August 2021 diff hist +116 Mortar →Analysis: Added crosslink to mechanoid cluster, and note about high shields blocking mortar fire
- 19:27, 31 July 2021 diff hist +1 Rest →Rest Changes: Fixed a reference in the analysis to Exhausted that should instead be Very Tired.
- 03:41, 31 July 2021 diff hist 0 m Work To Make Fixed Charge Lance link, because for no readily apparent reason, this wiki is case sensitive on cross-links >.>
- 03:40, 31 July 2021 diff hist +347 Work To Make Corrected instruction to divide. Ticks are fractional seconds, not multiple seconds. Added details about how work is defined in the game files, with an example. Added details about why 1000 work is what would be done in an uninterrupted day, and altered the "work shift" duration from 8h to 12-16h (who has time for only 8h shifts in Rimworld?!)
- 02:14, 27 July 2021 diff hist +14 Rest →Analysis: Turns out rest rate multipliers from things like bionics are in fact multiplicative rather than additive. Adjusted math.
- 02:08, 27 July 2021 diff hist +4,710 Rest Updated formatting in several places. Added columns to a couple tables with more information. Added analysis section for converting a given rest effectiveness and rest rate multiplier into the percentage of a day that a pawn can stay awake and still get enough sleep to reach 100% rest again.
- 00:05, 25 July 2021 diff hist +1,620 Apparel Extensive rewording, moved some statements around to new locations that made more sense. Re-ordered armor types to match in-game order. Expanded information and examples in several places. Added information about fire damage. Added a note explicitly stating that armor pen is subtractive, not multiplicative.
- 19:56, 22 July 2021 diff hist +934 Goose →Livestock: Added comparison to chickens, and nutritional efficiency.
- 18:32, 22 July 2021 diff hist -4 Psycasts →Psyfocus: fixed table >.<
- 18:32, 22 July 2021 diff hist +1,008 Psycasts →Psyfocus: Expanded information about psyfocus.
- 17:49, 22 July 2021 diff hist -4 Psycasts →Mechanics: Removed crosslink to Neutral Heat Limit, as that page doesn't exist and the contents of what would be on that page are literally the next section on this page
- 17:48, 22 July 2021 diff hist -89 Psycasts →Mechanics
- 14:46, 21 July 2021 diff hist +138 Talk:Thrumbo current
- 19:34, 19 July 2021 diff hist +345 Charge lance →Analysis: Expanded information on careful shooter vs. trigger-happy, and clarified that trigger-happy only wins at shorter ranges, even at maximum shooting skill
- 04:23, 19 July 2021 diff hist +6,518 Injury Expanded and reworded section on recovering from injuries. Substantially expanded the section on Medicine, and included notes about surgeries and diseases in it. Modified several other places for clarity and wording.
- 03:35, 19 July 2021 diff hist +500 Sight →Factors: Added eye efficiency
- 03:32, 19 July 2021 diff hist +8 Bionic eye Reworded a bit to make it clear that it's not 12.5% improvement per eye, but 25% improvement if you have two. The next sentence annotates what happens with only a single one installed. Also used exact rather than rounded percentages.
- 19:24, 18 July 2021 diff hist +810 Charge lance →Analysis: Reworded note on AP, since it's not actually based on base damage. Added notes about quality and hazard in the hands of raiders, and reworded shots-to-destroy paragraph.
- 10:13, 21 November 2020 diff hist +159 Psycasts →Neural Heat Limit
- 10:08, 21 November 2020 diff hist +1,333 Psycasts →Psychic Breakdown
- 06:21, 17 November 2020 diff hist +11 Quests →'s Ceremony
- 07:22, 16 November 2020 diff hist +639 Anima tree →Meditation Mechanics
- 07:14, 16 November 2020 diff hist -7 Anima tree →Meditation Mechanics
- 07:12, 16 November 2020 diff hist +737 Anima tree →Meditation Mechanics
- 07:12, 16 November 2020 diff hist +4,695 Quests
- 20:39, 15 November 2020 diff hist -18 Anima tree →Tips
- 20:27, 15 November 2020 diff hist +20 Anima tree →Growth: Reworded, as the prior version suggested that the duration of the scream, rather than the intensity, scaled with sensitivity. Also suggested that destruction was the random event, rather than regrowth.
- 23:01, 14 November 2020 diff hist +283 Psycasts →Neural Heat Limit: Tested in-game at 4 different Psylink levels with varying amounts of psychic sensitivity. Also found interesting rounding behavior.