Template:Wall Mount Note/doc
Just standardizes the spiel about how buildings mount to walls.
First variable is optional and allows a name to be specified.
Examples[edit]
Wall lamp example:
Unlike most other buildings, the wall lamp does not occupy a tile and instead mounts to side of any wall or similar object, including natural stone and ore. Note that merely being impassable is not sufficient to mount one, and it must be akin to a wall. An object can mount one wall mount building on each cardinal direction. Whether the object to which it is mounted is claimed by the player is not is irrelevant.
For the purposes of areas of effects originating from the wall lamp, it is considered to occupy the tile adjacent to the wall it is mounted upon and visually projects over.[Wb incoming damage?] Otherwise, it has essentially no other effect on the the tile. It does not affect path cost, nor prevent the construction of other building on the tile. This includes walls and, so long as they are mounted to different objects, other wall mounted objects.
If the object to which it is mounted is deconstructed or destroyed, the wall lamp will be minified and placed on the tile it projected over or, if that tile is occupied, a nearby tile.
Life support unit example:
Unlike most other buildings, the life support unit does not occupy a tile and instead mounts to side of any wall or similar object, including natural stone and ore. Note that merely being impassable is not sufficient to mount one, and it must be akin to a wall. An object can mount one wall mount building on each cardinal direction. Whether the object to which it is mounted is claimed by the player is not is irrelevant.
For the purposes of areas of effects originating from the life support unit, it is considered to occupy the tile adjacent to the wall it is mounted upon and visually projects over.[Wb incoming damage?] Otherwise, it has essentially no other effect on the the tile. It does not affect path cost, nor prevent the construction of other building on the tile. This includes walls and, so long as they are mounted to different objects, other wall mounted objects.
If the object to which it is mounted is deconstructed or destroyed, the life support unit will be destroyed.[Destroy yield?]