I would like to see the source for the +8/hour and -12/hour claim, in my own testing (Vanilla+Royalty, latest game version) the bar appeared to move at the same rate in both directions regardless of difference between mood/ mood target, at a rate of 2%/2 seconds (should be about +42/-42 per in-game hour). Further I thought my testing was fairly decisive- The mood target = base mood (strictly set by difficulty) + point difference of all combined thoughts. Unless this is different in other versions of the game or modified by Biotech/ Ideology, I don't believe there are any other factors.
Topic on Talk:Mood
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Reply to "Base mood/ bar movement speed"
I see the setting in the custom game difficulty in the new game menu that says "colonist mood"- Peaceful shows +10% added on top what the tooltip says is a base of 50%, which should cause a base mood of 60%, but this isn't reflected inside actual gameplay. My sample pawn has Extremely low expections (+30), initial optimism (+10), Ravenously hungry (-15), and a mood (target and bar aligned) of 67%. Net value of all thoughts = 25, minus 67 equals 42 points (peaceful mode), If the tooltip was correct this pawn should have a mood% of 85%. I took 6 colonists for every difficulty and charted out thier mood VS net thought points on a line graph, each time there was a diagonal line offset by exactly 42(Peaceful)/42(Community builder)/37(Adventure story)/32(Strive to survive)/27(Blood and dust)/22(Losing is Fun).
I'm still having trouble confirming the rate, it seems to vary.
Edit: Looks like mood always changes by 0.72% instead of a clean 1% but once mood hits 10% the game automatically rounds it to a full number (which is annoying). This seems to be why the mood bar will often visually tick up/ down but the displayed number wont change. the bar seems to still only update once every 2 seconds as normal speed, except for a single instance where the bar moved once every 4 seconds, though I was looking at the number itself instead of the bar so the aforementioned rounding might have caused that. I'm going to look into it deeper and once I fully understand all involved mechanics I'll update the page, I'll also submit a bug report on that custom difficulty tool tip information to find out what's going on there.