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analysis should be rewritten but i dont have the skill to do it myself

1
Justanotherrimworldnerd (talkcontribs)

Philophagy has a lot of aspects missing in its analysis section. It can be used to power level pawns with no passions in the skill because it bypasses passions and gives XP directly which is *very* useful, especially for stuff like production specialists without passions in one of the two skills that production specialist is made for.

you can grind a skill on a pawn with a passion and philophagy the skill to a more important one. this is especially useful with skilltrainers.

raiders can be very efficiently farmed for XP gains with a high ritual quality. you dont usually want another level 9 crafter with few other skills but increasing your current one a couple levels is really useful, for example. the current analysis downplays its utility immensely i feel.

its a really good ritual overall, especially for when you have a surplus of shards, that the analysis just doesn't do justice. ive tried a couple times to edit it myself but i can never get it to have the right wiki tone and format and integrate it with the current analysis enough.


some pointers on how to write a full analysis, at least, would be appreciated

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