User:Alistaire/Tag:shaderType

From RimWorld Wiki
Jump to navigation Jump to search

<shaderType>[edit]

Parents: <ThingDef>

Values
In-tag
shaderType



What shaders are applied to this things graphicPath.
CutoutComplex requires a "*m.*" or "*_m.*" at the end of the graphicPaths filename, depending on the kind of thing.