User:Erik111erik/biome template

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Temperate Forest

[[File:|250x250px|link = Temperate Forest|Temperate Forest]]

It's big. I'm sure there must ba a biome in there.

Base Stats

Type
Biome
Allows Roads and Rivers
Yes
Movement Difficulty
1[Note]
Forageability
70%
Min Temperature
N/A
Max Temperature
N/A
Rainfall range
N/A
Swampiness range
N/A
Max Fish Population Content added by the Odyssey DLC
0

Weather Commonalities

Clear
2
Fog
4
Rain
6

Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.

Thinking out loud[edit]

It may be better to avoid lists of animals, plans and diseases in the infobox, and instead put it in the proper article, with more data from their parent tables where appropriate. Some pictures and whatnot. If so, I can remove the output/display section in the {{Biomeanimal}} template. Output must then be handled by direct queries on the pages (not good), or separate Cargo query templates. They would then need the usual table hack.

Oh dear, do I actually need a triple-join? This one will surely need more work :-/ {{#cargo_query: tables = Pawn, Biomeanimal | join on = Pawn._pageName=Biomeanimal._pageName | fields = Pawn.image, Pawn.name, animalcommonality | format = table }}


With Concat headache

{{#cargo_query: tables = Pawn, Biomeanimal | join on = Pawn._pageName=Biomeanimal._pageName | fields = CONCAT('50px') = image, Pawn.name, animalcommonality | format = table }}

Wild animals[edit]

{{#cargo_store:_table=Biomeanimal | animalname = Muffalo | animalcommonality = 3.0  }}

  • Muffalo - 3.0 

{{#cargo_store:_table=Biomeanimal | animalname = Cougar | animalcommonality = 1.1 }}

  • Cougar - 1.1

{{#cargo_store:_table=Biomeanimal | animalname = Rat | animalcommonality = 2.7 }}

  • Rat - 2.7

-> Create table with selection weights and percentage of animal population

Wild plants[edit]

The temperate forest is home to various species of plants. About 65% of arable land in this biome is covered by plants and trees. Cut trees and other plants make room for new ones after approximately 20 days.


{{#cargo_store:_table=Biomewildplant | wildplantname = Grass | wildplantcommonality = 3.0 }}

  • Grass - 3.0

{{#cargo_store:_table=Biomewildplant | wildplantname = Tall grass | wildplantcommonality = 2.0 }}

  • Tall grass - 2.0

{{#cargo_store:_table=Biomewildplant | wildplantname = Shrub low | wildplantcommonality = 2.0 }}

  • Shrub low - 2.0

{{#cargo_store:_table=Biomewildplant | wildplantname = Alocasia | wildplantcommonality = 0.8 }}

  • Alocasia - 0.8

{{#cargo_store:_table=Biomewildplant | wildplantname = Cecropia tree | wildplantcommonality = 0.3 }}

  • Cecropia tree - 0.3

{{#cargo_store:_table=Biomewildplant | wildplantname = Palm tree | wildplantcommonality = 0.3 }}

  • Palm tree - 0.3

{{#cargo_store:_table=Biomewildplant | wildplantname = Bamboo tree | wildplantcommonality = 0.3 }}

  • Bamboo tree - 0.3

{{#cargo_store:_table=Biomewildplant | wildplantname = Teak tree | wildplantcommonality = 0.2 }}

  • Teak tree - 0.2

-> Create table with selection weights and plant population (do we need a standardized table for this? See:

   <wildPlants>
     <Plant_Grass>5.0</Plant_Grass>
     <Plant_GrayGrass MayRequire="Ludeon.RimWorld.Biotech">2</Plant_GrayGrass>
     <Plant_TallGrass>2.0</Plant_TallGrass>
     <Plant_Brambles>1.0</Plant_Brambles>
     <Plant_Ripthorn MayRequire="Ludeon.RimWorld.Biotech">0.8</Plant_Ripthorn>
     <Plant_Dandelion>0.5</Plant_Dandelion>
     <Plant_Bush>0.6</Plant_Bush>
     <Plant_TreeOak>0.5</Plant_TreeOak>
     <Plant_TreePoplar>0.5</Plant_TreePoplar>
     <Plant_Berry>0.05</Plant_Berry>
     <Plant_HealrootWild>0.05</Plant_HealrootWild>
     <Plant_Witchwood MayRequire="Ludeon.RimWorld.Biotech">0.5</Plant_Witchwood>
   </wildPlants>

Diseases[edit]

{{#cargo_store:_table=Biomedisease | diseasename = Malaria | diseasecommonality = 160 }}

  • Malaria - 160

{{#cargo_store:_table=Biomedisease | diseasename = Sleeping sickness | diseasecommonality = 140 }}

  • Sleeping sickness - 140

{{#cargo_store:_table=Biomedisease | diseasename = Flu | diseasecommonality = 100 }}

  • Flu - 100

{{#cargo_store:_table=Biomedisease | diseasename = Plague | diseasecommonality = 100 }}

  • Plague - 100

{{#cargo_store:_table=Biomedisease | diseasename = Gut worms | diseasecommonality = 80 }}

  • Gut worms - 80

{{#cargo_store:_table=Biomedisease | diseasename = Muscle parasites | diseasecommonality = 80 }}

  • Muscle parasites - 80

{{#cargo_store:_table=Biomedisease | diseasename = Fibrous mechanites | diseasecommonality = 30 }}

  • Fibrous mechanites - 30

{{#cargo_store:_table=Biomedisease | diseasename = Sensory mechanites | diseasecommonality = 30 }}

  • Sensory mechanites - 30

{{#cargo_store:_table=Biomedisease | diseasename = Animal flu | diseasecommonality = 100 }}

  • Animal flu - 100

{{#cargo_store:_table=Biomedisease | diseasename = Animal plague | diseasecommonality = 100 }}

  • Animal plague - 100