Version/1.1.2257
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Previous Version: Version/1.0.2150 Released on: 17 January 2019 |
Next Version: Version/1.1.2258 Released on: 5 May 2019 |
Released on: 4 May 2019
We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.
Saves and mods should be 100% compatible.
Please let us know if you have any trouble with it!
We're still working and there will be more hotfix builds with language updates and more fixes.
Fixes[edit]
- Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
- Made smoothed stone count as floor for royal room requirements.
- Fixed a bug where the mechanoid cluster quest never completes.
- Mech clusters can no longer drop indoors.
- Fixed a bug where injured pawns would never do recreation.
- Added info on new features to ModUpdating.
- Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
- Fixed a bug where a "colonist died" thought would appear when a quest helper died.
- Mood caused mental breaks are now disabled for the wimp from the noble wimp quest.
- Change string.Replace to Substring for finding relative file path in LanguageData.
- Fixed a bug where the "Carry to shuttle" command drops the target on the floor if the shuttle is outside the allowed area.
- The Empire intro quest is now skipped if the player has opted out of royal favor rewards from the Empire.
- Fixed a bug where arrest success chance can exceed 100%.
- Fixed a bug where royal apparel generated on non-royal characters to satisfy warmth requirements.
- Fixed a bug where a different trader would arrive than the one requested.
- Added monument size limit for quests.
- Fixed a bug where the noble wimp doesn't leave the colony after the quest ends
- Fixed a bug where the "Open linked quest" command appears even if the quest is expired/completed/dismissed.
- Fixed a bug where unnecessary blueprints are removed in DoTerrainChangedEffects
- Fixed a bug that would cause a black screen if a mod was missing packageID in dependencies.
- Fixed a few typos.
Modding features[edit]
- Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
- Added the ability to set description and dependency relations on a game version-specific basis for About.xml.
- Added support for negative conditional load folders support. Rename attributes to IfModActive/IfModNotActive. Allow comma-separated packageId lists as values.
- Added Language folder support to LoadFolder system.
- Added MayRequire attrib functionality to individual load folders, to allow using them conditionally.