Version/1.1.2566
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Previous Version: Version/1.1.2565 Released on: 7 March 2020 |
Next Version: Version/1.1.2567 Released on: 9 March 2020 |
Released on: 8 March 2020
This update brings bugfixes and other adjustments.
If you're willing to help test the unstable branch, please join this Discord server: https://discord.gg/FYBsdNX
Change lo g[edit]
- Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
- Significantly reduced the frequency of random mech clusters (unconnected to quests).
- Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
- Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
- Hosting quest worst case raids timing is no longer as severe.
- Giving a speech from the throne now trains social skill.
- Fix: Banished pawns still send letters about forgetting decrees.
- Fix: Bad image for info card on some walls.
- Fixed Scenario editor breaking when ThingCount scenPart is null due to def not present
- Janissaries, Troopers and Cataphracts no longer can come with the "Brawler" trait.
- Fix: It's possible to defeat condition causers simply by entering the map and leaving. We no longer remove the WorldObject if there's any not destroyed condition causer.
- It's now possible to move the camera with a float menu open.
- Fix: Middle-mouse camera dragging stops if the mouse goes over a UI menu while dragging
- Fix: Royal guests arrive with tattered clothes
- Fix: Pawns are deep-saved twice if the player saves the game while drop pods with quest pawns are mid air.
- Fix: Wrong title being reported in violation letter for illegal psycasts.
- Fixes to implants base defs