Version/1.3.3094
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| Version history | |
| Previous Version: Version/1.3.3093 Released on: 17 August 2021 |
Next Version: Version/1.3.3095 Released on: 19 August 2021 |
| UNSTABLE | |
|---|---|
Released on: 18 August 2021
Build 1.3.3094 is up!
- Add unused legacy AllThingsGlowing room requirement back in for back compat
- Fix: Missing translate() call on cancel button text for archonexus dialog.
- Fix/adjustments to reform ideo dialog.
- Fix: NRE when starting bestowing ceremony.
- Refactor: Separate method for loading multiple comma separated MayRequire mods
- Tweak archonexus choose items to take to new colony dialog formatting
- Check if predator is in the region being checked for Alert_PredatorInPen. State that predators may still wander into pens in fence description.
- Destroying rocks with ranged or melee weapons triggers a bad thought for ideoligions where mining is less than approved.
- The mood bonus for relics in the same room as ritual can be increased by installing up to 3 relics. Adjusted mood impacts.
- Change ritual quality check graphics to look less like togglable ones.
- Predators will not hunt animals on the other side of fences. Predators can still wander into animal pens.
- Fix: Naked translation key.
Fluid ideo stuff:
- Adjustments to fluid ideo tooltip including exhaustive list of possible dev point givers.
- Added development points info to ritual dialog and added scroll box for text overflow.
- Ritual outcome letters now have development point info when applicable.
- Fix: Vertical spacing on classic/fluid ideo sections too tight in ideo preset page.
- Choosing a single starting normal meme for a fluid ideo automatically deselects any previously selected normal memes.