Version/1.3.3104

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Version history
Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
UNSTABLE

Released on: –


Build 1.3.3104 is up. These changes are for the unstable build.

  • Biosculpter bioregeneration cycle requires 2 glitterworld medicine.
  • Added the concept of outdoor beauty, some things are beautiful outside, ugly indoors
  • Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
  • Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
  • Fix: Missing newline.
  • Fix: Text of funeral ritual states bonus awards are available after randomizing name.
  • Fix: Totemic sculpture is pixelated
  • Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
  • Add a seprate social interaction for removing a role.
  • Refinements to how role selection for role change works.
  • Fix: Research command ability icon is pixelated on non-uniform ui scales.
  • Korean language worker tweak
  • Potential fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely
  • Korean language worker updates
  • Fix: Sunlamp does not trigger blinding light for Darkness pawns.
  • Disable repeat penalty for role change.
  • Fix: Wild people can be enslaved while arrested.
  • Improved pawn portrait error reporting code.
  • Several fixes to ancient junk.
  • Adjust the role tooltip area on social tab.
  • Fix: Wrong capitalization.
  • Fix: IT's possible to auto-assign to forced ritual role and bug out the UI.
  • Changes to fluid ideo meme randomization based on feedback.
  • Fix: If you try to start a role change ritual using the pawn UI with no ritual spot, the game throws an error.
  • Make role change ritual 20% longer.
  • Fix typo: soldiarity -> solidarity
  • Fill text_todo: Accept role speech.
  • Show npc faction ideos and allow loading and editing them when creating a fluid ideo
  • Skullspikes display whose skull is contained inside on their inspect pane.
  • Fix: Missing word in backstory.
  • Blind pawns' stats are unaffected by light.
  • Fix: Wind turbine, neural supercharger and skullspike have no path costs.
  • Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.
  • Integrated artwork for bioregeneration cycle gizmo.
  • If bestower gets serious heatstroke or hypothermia, the player is now blamed for it with goodwill penalty.
  • Fix: Extra memes from mods can be hidden in 'choose meme' UI.
  • Some situational ideo thoughts now apply to quest lodgers.
  • Apply workaround for stuck old bestowing ceremony lord to AnyLordJobPreventsNewRituals too.
  • Add a temporary workaround for stuck old bestowing ceremony lord.
  • Fix: Leader speech generates "could not reserve" errors.
  • Fix: New draft carry system leads to pawns being 'kidnapped' by guests when they leave.
  • Fix: Starting a role change from social tab causes an NRE in JobGiver_AcceptRole.
  • Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded
  • Improve ideo null checks for role change buttons.
  • Added ability to randomize fluid ideos before applying changes.
  • Change to randomized memes for fluid ideo based on feedback.
  • Fix: Exception in pawn portrait rendering.
  • Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
  • Allowed randomizing normal memes during fluid ideo reforming.
  • Add ritual target for starting role change via social card.
  • Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
  • Add a button for starting role change ritual to pawn social card.
  • Integrate the role change icons.
  • Fix typo: "Bslinded someone".
  • Add build door gizmos when wall or wall blueprint selected
  • Increased chance for ancient security crates to spawn in ancient complexes.
  • Fix: Removed hard-coded points value being passed into complex debug tool.
  • Removed min points limit on security crate spawning in ancient complexes.
  • Add psycast description to psytrainer description
  • Warn player if important plants are marked for cutting or in grow zone
  • Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, behave oddly.