Version/1.3.3104
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| Version history | |
| Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
| UNSTABLE | |
|---|---|
Released on: –
Build 1.3.3104 is up. These changes are for the unstable build.
- Biosculpter bioregeneration cycle requires 2 glitterworld medicine.
- Added the concept of outdoor beauty, some things are beautiful outside, ugly indoors
- Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
- Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
- Fix: Missing newline.
- Fix: Text of funeral ritual states bonus awards are available after randomizing name.
- Fix: Totemic sculpture is pixelated
- Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
- Add a seprate social interaction for removing a role.
- Refinements to how role selection for role change works.
- Fix: Research command ability icon is pixelated on non-uniform ui scales.
- Korean language worker tweak
- Potential fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely
- Korean language worker updates
- Fix: Sunlamp does not trigger blinding light for Darkness pawns.
- Disable repeat penalty for role change.
- Fix: Wild people can be enslaved while arrested.
- Improved pawn portrait error reporting code.
- Several fixes to ancient junk.
- Adjust the role tooltip area on social tab.
- Fix: Wrong capitalization.
- Fix: IT's possible to auto-assign to forced ritual role and bug out the UI.
- Changes to fluid ideo meme randomization based on feedback.
- Fix: If you try to start a role change ritual using the pawn UI with no ritual spot, the game throws an error.
- Make role change ritual 20% longer.
- Fix typo: soldiarity -> solidarity
- Fill text_todo: Accept role speech.
- Show npc faction ideos and allow loading and editing them when creating a fluid ideo
- Skullspikes display whose skull is contained inside on their inspect pane.
- Fix: Missing word in backstory.
- Blind pawns' stats are unaffected by light.
- Fix: Wind turbine, neural supercharger and skullspike have no path costs.
- Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.
- Integrated artwork for bioregeneration cycle gizmo.
- If bestower gets serious heatstroke or hypothermia, the player is now blamed for it with goodwill penalty.
- Fix: Extra memes from mods can be hidden in 'choose meme' UI.
- Some situational ideo thoughts now apply to quest lodgers.
- Apply workaround for stuck old bestowing ceremony lord to AnyLordJobPreventsNewRituals too.
- Add a temporary workaround for stuck old bestowing ceremony lord.
- Fix: Leader speech generates "could not reserve" errors.
- Fix: New draft carry system leads to pawns being 'kidnapped' by guests when they leave.
- Fix: Starting a role change from social tab causes an NRE in JobGiver_AcceptRole.
- Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded
- Improve ideo null checks for role change buttons.
- Added ability to randomize fluid ideos before applying changes.
- Change to randomized memes for fluid ideo based on feedback.
- Fix: Exception in pawn portrait rendering.
- Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
- Allowed randomizing normal memes during fluid ideo reforming.
- Add ritual target for starting role change via social card.
- Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
- Add a button for starting role change ritual to pawn social card.
- Integrate the role change icons.
- Fix typo: "Bslinded someone".
- Add build door gizmos when wall or wall blueprint selected
- Increased chance for ancient security crates to spawn in ancient complexes.
- Fix: Removed hard-coded points value being passed into complex debug tool.
- Removed min points limit on security crate spawning in ancient complexes.
- Add psycast description to psytrainer description
- Warn player if important plants are marked for cutting or in grow zone
- Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, behave oddly.