Version/1.3.3108

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Version history
Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
UNSTABLE

Released on: –


Build 1.3.3108 is up on unstable!

  • Having a missing tongue gives a -8 mood thought.
  • Adjusted opinion offset for HasNoProsthetic_Disapproved_Social.
  • Change to LanguageWorker_Korean as per request.
  • Fix: Ritual timings are 1 day off.
  • Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
  • Fix: Missing possessive symbols in text.
  • Fix: ShouldConisderNode -> ShouldConsiderNode
  • Fix: Gaumaker pods can destroy the tree they are spawned from.
  • Fix: Ideology message key displaying without the expansion.



Build 1.3.3108 is up on unstable!

  • Warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
  • Conditions that will be or can be healed by the cycle are listed in a confirmation dialog on ordering a pawn to enter or load another into the biosculpter.
  • Cache def short hashes in database. Solves potential performance issue with deep drills.
  • Small improvements to SetIdeoRole debug tool.
  • Fix: In ideo display and edit UIs, elements overlap sometimes if dev edit mode is on
  • Fix: initial starting ideo incorrectly shows if player selects ideo and clicks back in game start flow
  • Fix: Possible to load a fluid ideo with more memes than is allowed.
  • Fix: Disease incident can target colonists in biosculpter.
  • Fix: It's possible to do a ritual with none of its actual believers.

We are looking for feedback and bug reports regarding the unstable branch. One area of focus is rituals involving pawns from other ideoligions. Large mod list compatibility is also appreciated!