Version/1.4.3551
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| Version history | |
| Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
| UNSTABLE | |
|---|---|
Released on: –
Version 1.4.3551 is up now on the unstable branch! This is a release candidate.
- Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2.
- Rename mood offsets from mood genes to be more explicit.
- Add bloodfeeding meme to sanguophage ideoligions.
- Nullify some bloodfeeder thoughts for non-colonists.
- Updated bloodfeeder reviled precept thought. Believers want a bloodfeeder as their leader.
- Added bloodfeeder meme and the blood worshipper ideology preset.
- Identical genepacks can stack in the trade dialog.
- Removed xenotype sets from existing MemeDefs.
- Integrated polux seed graphics.
- Polux trees can be planted on polluted ground.
- Don't reassign backstories when a colonist ages from teenager to adult.
- Added a stat entry for humanlikes which displays their current age rate multiplier.
- Fix: Capitalization for psychic shock immune.
- Fix: Impossible relationships appearing with custom xenotypes.
- Fix: Sanguophages taking hemogen packs will only ingest 1 and leave the rest if they need more than 1.
- Fix: Arguments added to FoodUtility methods causing mod incompatibilities.
- Fix: Gene extractor idle power draw not working correctly.
- Fix: Pigskin factions can have quest helper snipers show up without weapons.
- Fix: Slaves still counting for member xenotype count.
- Fix: Traders generating genepacks in stacks.
- Fix: Animals use human child and adult age rate multipliers.
- Fix: Child shooting accuracy multiplier stat has incorrect label and is shown when it should be hidden.