Version/1.4.3559

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Version history
Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
UNSTABLE

Released on: –


Version 1.4.3559 is up now on the unstable branch!

  • Reduce the frequency at which gunlinks and eltex shirts appear in quest rewards, as they're overrepresented at low colony wealth values.
  • Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
  • Hospitality refugee uses the same system to determine refugee count as for beggars.
  • Children now recalculate their life stage immediately when they become an adult instead of waiting for their next growth tick.
  • Fix: Pawns with "dead calm" gene can get into fights over botched conversion attempts.
  • Fix: Genes that remove all passions don't save previous values, causing passions to reset on removal.
  • Fix: Tox packs activate on stripping or butchering corpses wearing them.
  • Fix: Pawns being carried by other pawns strains psychic bond.
  • Fix: Hemogen wasted when refueling deathrest buildings.
  • Fix: ThingDef.ConfigErrors() doesn't check if race.body is null before checking parts.
  • Fix: Gene processor has no path cost.
  • Fix: Animals specialist role mentions boosting animal-related abilities of nearby allies, which is false.
  • Fix: Children generated at tribal game start don't have natural meditation focus.
  • Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.