Version/1.4.3559
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| Version history | |
| Previous Version: [[Version/1.6.4633"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
| UNSTABLE | |
|---|---|
Released on: –
Version 1.4.3559 is up now on the unstable branch!
- Reduce the frequency at which gunlinks and eltex shirts appear in quest rewards, as they're overrepresented at low colony wealth values.
- Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
- Hospitality refugee uses the same system to determine refugee count as for beggars.
- Children now recalculate their life stage immediately when they become an adult instead of waiting for their next growth tick.
- Fix: Pawns with "dead calm" gene can get into fights over botched conversion attempts.
- Fix: Genes that remove all passions don't save previous values, causing passions to reset on removal.
- Fix: Tox packs activate on stripping or butchering corpses wearing them.
- Fix: Pawns being carried by other pawns strains psychic bond.
- Fix: Hemogen wasted when refueling deathrest buildings.
- Fix: ThingDef.ConfigErrors() doesn't check if race.body is null before checking parts.
- Fix: Gene processor has no path cost.
- Fix: Animals specialist role mentions boosting animal-related abilities of nearby allies, which is false.
- Fix: Children generated at tribal game start don't have natural meditation focus.
- Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.