Version/1.5.4045
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| Version history | |
| Previous Version: Version/1.5.4042 Released on: 23 March 2024 |
Next Version: Version/1.5.4046 Released on: 27 March 2024 |
| UNSTABLE | |
|---|---|
Released on: 26 March 2024
Version 1.5.4045 is up now on the unstable branch!
- Fix: Error trying to start medical bills.
- Fix: Mortars rarely hitting intercepting walls between source and target if missing into a solid wall.
- Fix: Cannot select colonist from colonist bar if they are invisible.
- Fix: CurInstantLevel of Need_Beauty and Need_Mood calculating every frame when needs tab is open.
- Fix: Extra parenthesis.
- Fix: Issues with targeting invisible pawns.
- Fix: Fix incorrect reform precept warning.
- Fix: Xenogerm can be assigned to be installed in multiple pawns.
- Fix: Books can generate with projects that don't have any text description rules, causing errors.
- Fix: When forming a caravan with a pawn without sleep need, UI suggests bedroll.
- Fix: Error after accepting expiring quest.
- Fix: Convert ability can be used on unconscious pawns.
- Fix: Ideoligion roles other than moral guide and leader do not get missing required apparel thoughts.
- Fix: Resistance after interaction rounding inconsistency between mote and value.
- Fix: CleanRoom float menu option room role is forced lowercase.
- Fix: Dying apparel job doesn't always face styling station.
- Fix: Beggars don't leave if hypothermic or have heat stroke.
- Fix: On ideoligion reformation, all buildings of other ideoligions are set to the reformed one.
- Performance improvements for various UI elements.
- Ensure form caravan comp doesn't appear on settlements without a map.
- Mechanoids assaulting from mech clusters will now also move on on game over.