Version/1.5.4059
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| Version history | |
| Previous Version: Version/1.5.4055 Released on: 5 April 2024 |
Next Version: Version/1.5.4062 Released on: 12 April 2024 |
| UNSTABLE | |
|---|---|
Released on: 9 April 2024
Version 1.5.4059 is up now on the unstable branch!
- Fix: Babies aren't able to do queued jobs, causing them to fall out of cribs after vomiting.
- Fix: Incorrect apparel icon style in styling station.
- Fix: Eye alignment and layering issues for babies and children.
- Fix: Calling laborers from the Empire with multiple pawns at once causes them all to arrive in the same location.
- Fix: Double doors affecting prison cell escape mtb.
- Fix: Cooldown broken on throne speech.
- Fix: Error on building despawned while uninstalling.
- Fix: Colonists not being able to carry outside of allowed areas.
- Fix: Cosmetic gene selection biased towards genes later in the list.
- Fix: Loading pre-Ideology saves causes pawns to be invisible until reload.
- Fix: ScenParts running if you settle a new tile in the same session as creating new wanderers.
- Fix: Designator glow colour not being reset.
- Fix: Error when selecting a group of shelves with destroyed member.
- Updated player creative rewards content.
- Use UncapitalizeFirst() instead of ToLower() in CompInteractable rejection reason.
- Ranged stab damage can pass through to internal parts, like other stab damage type.
- Mention unwaveringly loyal prisoners are still not able to be recruited with inspired recruitment.