Version/1.5.4090

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Previous Version: Version/1.5.4085
Released on: 5 May 2024
Next Version: Version/1.5.4094
Released on: 14 May 2024
UNSTABLE

Released on: 10 May 2024


Version 1.5.4090 is up now on the unstable branch!

  • Fix: Minor grammar irregularity with addiction counsel.
  • Fix: MechbandDish description typo.
  • Fix: StaggerDurationFactor does not work without Biotech.
  • Fix: Arresting beggars auto-fails.
  • Fix: Genetic chemical dependency thought not properly nullified by mind numb serum.
  • Fix: Remote repairer hediff can be duplicated.
  • Fix: Autobongs making non-organic entities high.
  • Fix: Creepjoiners have entity faction when enslaved
  • Fix: Increased carried thing layer to resolve some apparel issues.
  • Fix: Beam verbs and incinerator hitting cells without line of sight.
  • Fix: Headgear not always rendering correctly when crawling.
  • Fix: Preferred xenotypes not working correctly between prisoners and slaves.
  • Fix: Incorrect label argument used in activity suppression tooltip.
  • Fix: Various specific save/load errors with awoken corpses and hypnotized pawns.
  • Fix: No missing bed feedback take to bed warden order.
  • Fix: Mech booster is rotateable.
  • Fix: Apparel without CompColorable causes errors in styling station.
  • Fix: High Mechtech can be selected in research without building a multi-analyzer.
  • Fix: Message spam when capturing an enemy during a psychic ritual siege.
  • Fix: Left behind pawns dying counts towards "colonists killed" stat if they die.
  • Fix: Becoming a shambler incorrectly taints utility items.
  • Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions.
  • Fix: Unnecessary loading warning appearing for transport pods without colonists.
  • Fix: Creepjoiner letters not using genered kind label.
  • Fix: Suspending lovin' causing errors.
  • Fix: Ritual dialog tooltip slightly cutoff.
  • Fix: Refugees can send leaving message multiple times.
  • Fix: Misleading extra warnings if complexes were previously activated before entering
  • Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects
  • Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought.
  • Remove deathless regeneration coma on resurrection.
  • Tweak some Anomaly incident occurence rates so that they're less prevelant in ambient mode.
  • Clarify the label for "anomaly disabled" mode.
  • Added labelNoParenthesis rule symbol to pawns and things.
  • Updated Spanish LanguageWorker.
  • Updated name in game content.