Version/1.5.4090
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Previous Version: Version/1.5.4085 Released on: 5 May 2024 |
Next Version: Version/1.5.4094 Released on: 14 May 2024 |
UNSTABLE | |
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Released on: 10 May 2024
Version 1.5.4090 is up now on the unstable branch!
- Fix: Minor grammar irregularity with addiction counsel.
- Fix: MechbandDish description typo.
- Fix: StaggerDurationFactor does not work without Biotech.
- Fix: Arresting beggars auto-fails.
- Fix: Genetic chemical dependency thought not properly nullified by mind numb serum.
- Fix: Remote repairer hediff can be duplicated.
- Fix: Autobongs making non-organic entities high.
- Fix: Creepjoiners have entity faction when enslaved
- Fix: Increased carried thing layer to resolve some apparel issues.
- Fix: Beam verbs and incinerator hitting cells without line of sight.
- Fix: Headgear not always rendering correctly when crawling.
- Fix: Preferred xenotypes not working correctly between prisoners and slaves.
- Fix: Incorrect label argument used in activity suppression tooltip.
- Fix: Various specific save/load errors with awoken corpses and hypnotized pawns.
- Fix: No missing bed feedback take to bed warden order.
- Fix: Mech booster is rotateable.
- Fix: Apparel without CompColorable causes errors in styling station.
- Fix: High Mechtech can be selected in research without building a multi-analyzer.
- Fix: Message spam when capturing an enemy during a psychic ritual siege.
- Fix: Left behind pawns dying counts towards "colonists killed" stat if they die.
- Fix: Becoming a shambler incorrectly taints utility items.
- Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions.
- Fix: Unnecessary loading warning appearing for transport pods without colonists.
- Fix: Creepjoiner letters not using genered kind label.
- Fix: Suspending lovin' causing errors.
- Fix: Ritual dialog tooltip slightly cutoff.
- Fix: Refugees can send leaving message multiple times.
- Fix: Misleading extra warnings if complexes were previously activated before entering
- Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects
- Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought.
- Remove deathless regeneration coma on resurrection.
- Tweak some Anomaly incident occurence rates so that they're less prevelant in ambient mode.
- Clarify the label for "anomaly disabled" mode.
- Added labelNoParenthesis rule symbol to pawns and things.
- Updated Spanish LanguageWorker.
- Updated name in game content.