Editing IED deadlife trap
Revision as of 03:30, 23 September 2024 by Maple653 (talk | contribs) (→Analysis: added image and description of the corpse trap design, will admit was gonna explain the emp trap but it was kind of getting too verbose, essentially it was just a attempted band aid fix cause i had a scyther slip out before they reanimated so like a ied emp would stun them or a fence would actually slow them down enough. most humanoids would just end up getting killed by the tox gas maze anyway so mechanoids were the real concern for it)
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