Editing Megaspider
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− | {{ | + | {{Stub}}{{infobox main|animal| |
| name = Megaspider | | name = Megaspider | ||
| image = Megaspider east.png | | image = Megaspider east.png | ||
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| flammability = 0.7 | | flammability = 0.7 | ||
| marketvalue = 500 | | marketvalue = 500 | ||
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| bodysize = 1.2 | | bodysize = 1.2 | ||
| healthscale = 2.5 | | healthscale = 2.5 | ||
| hungerrate = 0.35 | | hungerrate = 0.35 | ||
− | | diet = omnivorous | + | | diet = omnivorous and animal products |
| wildness = 0.4 | | wildness = 0.4 | ||
| manhuntertame = 0 | | manhuntertame = 0 | ||
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{{Insectoid Summary}} | {{Insectoid Summary}} | ||
− | === | + | ===Combat & Strategy=== |
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Megaspiders are slightly slower than [[spelopede]]s and [[megascarab]]s. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open. | Megaspiders are slightly slower than [[spelopede]]s and [[megascarab]]s. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open. | ||
− | + | Melee combat is to be avoided, unless you have skilled melee fighters in industrial-grade armor. Megaspiders are sturdy and can do a lot of damage very quickly. Do not understimate how many bullets they take to go down. | |
− | + | In 1.3, Megaspider wildness decreased from 95% to 40%, making them much easier to rescue and tame. Their trainability also went from intermediate to advanced, making them capable of hauling. With a minimum handling skill of 3, Megaspiders have become much easier to tame and train compared to [[warg|wargs]] (changed to intermediate trainability in 1.3) or [[elephant|elephants]] (min handling skill 7 required). | |
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− | + | ===Armor=== | |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Armor | |
− | + | |- | |
+ | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
+ | |} | ||
− | + | ==Taming== | |
+ | {{stub}} | ||
+ | Wild megaspiders are always hostile making them difficult to tame as they will try to attack the animal handler. Tame megaspiders can be trained normally, but will not breed. | ||
− | == Training == | + | ==Training== |
{{TrainingTable}} | {{TrainingTable}} | ||
== Health == | == Health == | ||
− | {{Animal Health Table | + | {{Animal Health Table}} |
== Gallery == | == Gallery == | ||
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Megaspider north.png| Megaspider facing north | Megaspider north.png| Megaspider facing north | ||
Megaspider south.png| Megaspider facing south | Megaspider south.png| Megaspider facing south | ||
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</gallery> | </gallery> | ||
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* Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9 | * Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9 | ||
* [[Version/1.3.3066|1.3.3066]] - Wildness decreased from 0.95 to 0.40, manhunter on tame chance reduced from 40% to 0. Trainability changed from intermediate to advanced, gestation changed from N/A to 6. | * [[Version/1.3.3066|1.3.3066]] - Wildness decreased from 0.95 to 0.40, manhunter on tame chance reduced from 40% to 0. Trainability changed from intermediate to advanced, gestation changed from N/A to 6. | ||
− | + | * [[Biotech DLC]] relase - Now gain a stat boost on [[polluted]] terrain | |
− | * [[Biotech DLC]] | ||
− | {{ | + | {{nav|animal|wide}} |
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Insectoid]] | [[Category:Insectoid]] |