Template:Animal Health Table/BeetleLikeWithClaw

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Creates a table showing the health values for various body parts of a given animal.

Parameters[edit]

Currently accepts two parameters, namely bodytype and baseHealthScale. The template is set up to automatically draw from the page parameters if they exist, or the parameters can be defined instead. At the time of writing, only baseHealthScale is ever defined on pages.

The parameters are entered unnamed, in the following pattern:

{{quote|bodytype|baseHealthScale}}

Currently supported body types are as follows:

Example usage[edit]

On a page without Health Scale defined, the second parameter is required. For example, for the body part health values of a grizzly bear with a health scale value of 2.5, the required format is:

{{Animal Health Table||2.5}}

which results in


On a page with Health Scale defined, no parameters are required. For example, if the health scale on the page was defined as 1.0, the required format would be:

{{Animal Health Table|human}}

which results in


{{Animal Health Table|BeetleLikeWithClaw|notCollapsible=1}}

which results in

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Shell 30 1 100% 34,0% N/A[4] Ex.png - -
Elytra 30 2 5% 5,0% Shell Ex.png - -
Stomach 20 1 5% 5,0% Shell Check.png Digestion
−50% Digestion
InsectHeart 20 1 3% 3,0% Shell Check.png Breathing
Blood Pumping
Blood Filtration
Digestion
Death
Pronotum 20 1 18% 6,3% Shell Ex.png Eating
Talking
Breathing
Death
InsectHead 30 1 65% 1,287% Pronotum Ex.png - Death
Brain 10 1 20% 2,34% InsectHead Check.png Consciousness
Death
Damage always results in scarring.
Eye 10 2 12% 1,404% InsectHead Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Antenna 10 2 8% 0,936% InsectHead Ex.png - -
InsectNostril 10 1 6% 0,702% InsectHead Ex.png - -
InsectMouth 10 1 8% 0,936% InsectHead Ex.png Eating
Manipulation
−100% Manipulation
−90% Eating[5]
HeadClaw 15 1 15% 1,755% InsectHead Ex.png - Can no longer use head claw attack[6]
InsectLeg 20 6 6% 6,0% Shell Ex.png Manipulation
Moving
−16.7% Moving[7]
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. Note that eating won't go below 10%. See specific pages for details.
  6. Cut attack of power 12, cooldown 2.6s
  7. If Moving drops below 16% a pawn cannot move.