Template:Animal Health Table/QuadrupedAnimalWithPaws

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Creates a table showing the health values for various body parts of a given animal.

Parameters[edit]

Currently accepts two parameters, namely bodytype and baseHealthScale. The template is set up to automatically draw from the page parameters if they exist, or the parameters can be defined instead. At the time of writing, only baseHealthScale is ever defined on pages.

The parameters are entered unnamed, in the following pattern:

{{quote|bodytype|baseHealthScale}}

Currently supported body types are as follows:

Example usage[edit]

On a page without Health Scale defined, the second parameter is required. For example, for the body part health values of a grizzly bear with a health scale value of 2.5, the required format is:

{{Animal Health Table||2.5}}

which results in


On a page with Health Scale defined, no parameters are required. For example, if the health scale on the page was defined as 1.0, the required format would be:

{{Animal Health Table|human}}

which results in


{{Animal Health Table|QuadrupedAnimalWithPaws|notCollapsible=1}}

which results in

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 40 1 100% 26% N/A[4] Ex.png - Death
Spine 25 1 3% 3.0% Body Check.png Moving
−100% Moving[5]
Stomach 20 1 3% 3.0% Body Check.png Digestion
−50% Digestion
Heart 15 1 3% 3.0% Body Check.png Blood Pumping
Death
Lung 15 2 3% 3.0% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 15 2 3% 3.0% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 20 1 3% 3.0% Body Check.png Digestion
Death
Neck 25 1 22% 22% Body Ex.png Eating
Talking
Breathing
Death
Head 25 1 75% 9.9% Neck Ex.png - Death
Skull 25 1 25% 1.2375% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 10 1 70% 2.8875% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 10 2 12% 0.495% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 12 2 8% 0.33% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
−15 Disfigured Social penalty
Nose 10 1 10% 0.4125% Head Ex.png - −15 Disfigured Social penalty
AnimalJaw 10 1 10% 0.4125% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 30 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack[6]
Front Paw 10 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 30 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost
Rear Paw 10 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.