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− | {{Rewrite|reason= | + | {{Rewrite|reason=Outdated information}}{{infobox main|weapon| |
− | {{ | ||
| name = Short bow | | name = Short bow | ||
− | | image = ShortBow.png | + | | image = ShortBow.png|Short bow |
| description = A simple short selfbow made from a single piece of wood. | | description = A simple short selfbow made from a single piece of wood. | ||
| type = Equipment | | type = Equipment | ||
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| stoppingPower = 0.5 | | stoppingPower = 0.5 | ||
| work to make = 2400 | | work to make = 2400 | ||
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| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 2 | | skill 1 level = 2 | ||
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| weaponTags = Neolithic, NeolithicRangedBasic | | weaponTags = Neolithic, NeolithicRangedBasic | ||
− | + | }}{{info|The '''short bow''' is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}} | |
− | }} | ||
− | {{ | ||
− | == | + | ==Acquisition== |
− | {{ | + | Short bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]], taking {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They require 2 Crafting skill to make. |
− | + | ==Analysis== | |
+ | Short bows are some of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality [[scenario system|scenarios]]. A [[crafting spot]] can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not range. Any weapon at all also gives a basic defense against hostile wildlife and raiders. | ||
− | + | As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest damage output out of all player ranged weapons in the game, ahead of the [[pila]] and non-combat [[incendiary launcher]], and are the only neolithic ranged weapons that can't stagger [[human]]s. Other weaknesses include low acuracy. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity. | |
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− | + | Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms. | |
− | + | Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock. | |
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− | + | Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point. | |
− | + | {{Weapon Quality Table}} | |
− | == | + | ==Obtaining== |
− | + | Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | |
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | Archer || 92.27% || Poor || 50-180% | ||
+ | |} | ||
− | + | Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 2 is required. | |
− | + | You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]). | |
− | == Short | + | ==Short Bow vs. Comparable Weapons== |
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | * All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | ||
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Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | ====Unarmored==== |
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || - | | style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Flak | + | ====Flak Armor==== |
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]]. | For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]]. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || - | | style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Marine | + | ====Marine Armor==== |
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants. | For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || - | | style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || - | ||
+ | |- | ||
|} | |} | ||
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[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]] | [[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]] | ||
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]] | [[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]] | ||
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== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - Added | * [[Version/0.3.410|0.3.410]] - Added | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |