Talk:Crashed ship parts
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- (cur prev topic) 09:21, 29 April 2022 . . Harakoni (talk | contribs) created topic summary on Loot nerfed, not "deconstruct-able"? . . +74
- (cur prev topic) 09:20, 29 April 2022 . . Harakoni (talk | contribs) marked the topic "Loot nerfed, not "deconstruct-able"?" as resolved (marked as resolved) . . 0
- (cur prev topic) 03:57, 18 April 2022 . . Albedo (talk | contribs) commented on "Loot nerfed, not "deconstruct-able"?" (I can decon it if I'm in God Mode, but it leaves nothing (God Mode typically leaves the usual 1/2), so that points to it being "not defin...) . . +282
- (cur prev topic) 03:28, 18 April 2022 . . Harakoni (talk | contribs) edited a post on "Loot nerfed, not "deconstruct-able"?" . . +15
- (cur prev topic) 03:28, 18 April 2022 . . Harakoni (talk | contribs) edited a post on "Loot nerfed, not "deconstruct-able"?" . . +4
- (cur prev topic) 03:28, 18 April 2022 . . Harakoni (talk | contribs) commented on "Loot nerfed, not "deconstruct-able"?" (Some buildings have manually set "killedLeavings" that don't use the automatic calculation. For crashed ship parts, per the xml, destroyi...) . . +722
- (cur prev topic) 02:48, 18 April 2022 . . Albedo (talk | contribs) edited a post on "Loot nerfed, not "deconstruct-able"?" . . +133
- (cur prev topic) 02:08, 18 April 2022 . . Albedo (talk | contribs) commented on "Loot nerfed, not "deconstruct-able"?" (Cleaned this up, and tested against a defoliator ship event. I could not "deconstruct" the ship at all, altho' there is a (greyed out) bu...) . . +688