Talk:Long-range mineral scanner
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- (cur prev topic) 05:02, 9 March 2022 . . Harakoni (talk | contribs) marked the topic "Mean greater than maximum?" as resolved (marked as resolved) . . 0
- (cur prev topic) 01:33, 8 March 2022 . . Albedo (talk | contribs) commented on "Mean greater than maximum?" (That makes much more sense (in that "anything remotely sensible" would be more than "not at all"). Albedo (talk) 01:33, 8 March 2022 (UTC)) . . +175
- (cur prev topic) 22:03, 7 March 2022 . . Harakoni (talk | contribs) commented on "Mean greater than maximum?" (So MtBs are defined in the code and used to generate a per day chance. You could potentially define a longer MtB to make it weighted such...) . . +337
- (cur prev topic) 20:42, 7 March 2022 . . Albedo (talk | contribs) edited a post on "Mean greater than maximum?" . . -9
- (cur prev topic) 20:41, 7 March 2022 . . Albedo (talk | contribs) edited a post on "Mean greater than maximum?" . . +10
- (cur prev topic) 20:41, 7 March 2022 . . Albedo (talk | contribs) edited a post on "Mean greater than maximum?" . . +22
- (cur prev topic) 20:40, 7 March 2022 . . Albedo (talk | contribs) commented on "Mean greater than maximum?" (Paragraph 3 (starting "A researcher at...") appears flawed. The "mean time" of 9,2 days is the average, all the values divided by the tot...) . . +486
- (cur prev topic) 13:59, 9 September 2021 . . Harakoni (talk | contribs) marked the topic "Game Mechanic Relevance" as resolved (marked as resolved) . . 0
- (cur prev topic) 15:05, 27 August 2021 . . Anarchronist (talk | contribs) commented on "Game Mechanic Relevance" (I removed the unnecessary explanation of possible transport methods, along with the irrelevant mathematics. The average player is likely...) . . +474
- (cur prev topic) 01:02, 12 April 2021 . . Dr. Strangelove (talk | contribs) edited topic summary on Yields Might Be Tied to Difficulty Level . . 0
- (cur prev topic) 01:01, 12 April 2021 . . Dr. Strangelove (talk | contribs) edited topic summary on Yields Might Be Tied to Difficulty Level . . +15
- (cur prev topic) 01:01, 12 April 2021 . . Dr. Strangelove (talk | contribs) created topic summary on Yields Might Be Tied to Difficulty Level . . +118
- (cur prev topic) 01:00, 12 April 2021 . . Dr. Strangelove (talk | contribs) marked the topic "Yields Might Be Tied to Difficulty Level" as resolved (marked as resolved) . . 0
- (cur prev topic) 01:00, 12 April 2021 . . Dr. Strangelove (talk | contribs) commented on "Yields Might Be Tied to Difficulty Level" (All's well. I've connected the dots.) . . +36
- (cur prev topic) 00:57, 12 April 2021 . . Dr. Strangelove (talk | contribs) commented on "Yields Might Be Tied to Difficulty Level" (Just to clarify. This is related to the amount of resources you discover with the Long range mineral scanner.) . . +109
- (cur prev topic) 23:14, 11 April 2021 . . Harakoni (talk | contribs) commented on "Yields Might Be Tied to Difficulty Level" (Difficulty does affect Mining Yield it just doesn't appear to be on the wiki atm. 1.2x for peaceful down to 0.8x for losing is fun - the...) . . +163
- (cur prev topic) 16:25, 11 April 2021 . . Dr. Strangelove (talk | contribs) edited a post on "Yields Might Be Tied to Difficulty Level" . . -79
- (cur prev topic) 16:25, 11 April 2021 . . Dr. Strangelove (talk | contribs) commented on "Yields Might Be Tied to Difficulty Level" (Should be checked though. Dr. Strangelove (talk)) . . +104