Difference between revisions of "Template:Stonecutting maximization"

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''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].''
 
''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].''
  
Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat, which is determined by a pawn's stats and capacities rather than any skills. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience. General labor speed is decreased by [[manipulation]], [[sight]] and [[Global Work Speed]] values below 100%, and increased by manipulation and Global Work Speed above 100%. Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] (as it directly affects Manipulation) such as [[Go-juice]] or [[Wake-up]]. Global work speed is only improved by certain [[traits]], such as Industrious, and the drug Wake-up, which stacks with the drug's manipulation improvement. Care should be taken to avoid assigning stonecutting to pawns with damaged vision or manipulation or with traits such as Lazy unless they are otherwise unoccupied. Additionally, like many other production tasks, lack of light or excessive [[temperature]]s will negatively affect rates and up to two [[tool cabinet]]s will improve rates.  
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Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat, which is determined by a pawn's stats and capacities rather than any skills. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience. General labor speed is decreased by [[manipulation]], [[sight]] and [[Global Work Speed]] values below 100%, and increased by manipulation and Global Work Speed above 100%. Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] (as it directly affects Manipulation) such as [[Go-juice]] or [[Wake-up]] which stack with the drug's manipulation improvement. Global work speed is only improved by certain [[traits]], such as [[traits|Industrious]] or [[traits|Neurotic]]. Care should be taken to avoid assigning stonecutting to pawns with damaged vision or manipulation or with traits such as Lazy unless they are otherwise unoccupied. Additionally, like many other production tasks, lack of light or excessive [[temperature]]s will negatively affect rates and up to two [[tool cabinet]]s will improve rates.  
  
 
Using [[shelf|shelves]] placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on [[Shelf#Analysis|that page]], so long as:
 
Using [[shelf|shelves]] placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on [[Shelf#Analysis|that page]], so long as:
# Sufficient haulers are present to bring chunks to them.
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# Sufficient haulers are present to bring chunks to them.  
 
# The bill is set to drop the blocks on the ground.
 
# The bill is set to drop the blocks on the ground.
 
If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.  
 
If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.  
  
Placing an [[armchair]] or other chair will not improve production rates, but will ensure that the pawn remains [[comfort|comfortable]] and [[mood|happy]] while cutting.
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Placing an [[armchair]] or other chair will not improve production rates, but will ensure that the pawn remains [[comfort|comfortable]] and [[mood|happy]] while cutting. It's worth mentioning, [[slavery|slaves]] are a good option as stone cutters as the task doesn't raise any of the pawns skills. The -35% work speed from slaves is offset by a lack of need for recreation and adding a [[circadian half-cycler]] further increases efficiency by removing the need for sleep at the cost of -15% consciousness.

Revision as of 23:09, 1 March 2022

Production strategy

This section is transcluded from Stonecutting maximization.

Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat, which is determined by a pawn's stats and capacities rather than any skills. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience. General labor speed is decreased by manipulation, sight and Global Work Speed values below 100%, and increased by manipulation and Global Work Speed above 100%. Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness (as it directly affects Manipulation) such as Go-juice or Wake-up which stack with the drug's manipulation improvement. Global work speed is only improved by certain traits, such as Industrious or Neurotic. Care should be taken to avoid assigning stonecutting to pawns with damaged vision or manipulation or with traits such as Lazy unless they are otherwise unoccupied. Additionally, like many other production tasks, lack of light or excessive temperatures will negatively affect rates and up to two tool cabinets will improve rates.  

Using shelves placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on that page, so long as:

  1. Sufficient haulers are present to bring chunks to them.
  2. The bill is set to drop the blocks on the ground.

If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.

Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting. It's worth mentioning, slaves are a good option as stone cutters as the task doesn't raise any of the pawns skills. The -35% work speed from slaves is offset by a lack of need for recreation and adding a circadian half-cycler further increases efficiency by removing the need for sleep at the cost of -15% consciousness.