Difference between revisions of "Passive cooler"

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The [[passive cooler]] is a low-tech alternative to the [[cooler]], a construction that absorbs heat from interior spaces at a rate of 19.8°F (11°C) per second. It does not require power or any advanced materials but will run out of fuel in 5 game days and must be restocked with 50 wood (the same as the build cost) to continue working.
 
The [[passive cooler]] is a low-tech alternative to the [[cooler]], a construction that absorbs heat from interior spaces at a rate of 19.8°F (11°C) per second. It does not require power or any advanced materials but will run out of fuel in 5 game days and must be restocked with 50 wood (the same as the build cost) to continue working.
  
=== Acquisition ===  
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== Acquisition ===
 
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched and a [[construction]] skill of 8. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
 
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched and a [[construction]] skill of 8. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
  
=== Analysis ===
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== Analysis ==
  
 
Passive coolers cannot lower the temperature below 17°C (63°F), so they cannot preserve food like electric coolers, but they can protect your colonists from extreme heat and prevent debuffs such as "Slept in the heat". They require research to be built, though tribal colonies start with the research already completed.
 
Passive coolers cannot lower the temperature below 17°C (63°F), so they cannot preserve food like electric coolers, but they can protect your colonists from extreme heat and prevent debuffs such as "Slept in the heat". They require research to be built, though tribal colonies start with the research already completed.

Revision as of 12:30, 4 April 2022

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Passive cooler

A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.

Base Stats

Type
Temperature
Market Value
61 Silver [Note]
HP
80
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
40%

Creation

Required Research
Passive cooler
Work To Make
200 ticks (3.33 secs)
Resources to make
Wood 50
Deconstruct yield
Nothing

The passive cooler is a low-tech alternative to the cooler, a construction that absorbs heat from interior spaces at a rate of 19.8°F (11°C) per second. It does not require power or any advanced materials but will run out of fuel in 5 game days and must be restocked with 50 wood (the same as the build cost) to continue working.

Acquisition =

Constructing a passive cooler requires Passive Cooler to be researched and a construction skill of 8. It requires Wood 50 Wood and is constructed in 200 ticks (3.33 secs).

Analysis

Passive coolers cannot lower the temperature below 17°C (63°F), so they cannot preserve food like electric coolers, but they can protect your colonists from extreme heat and prevent debuffs such as "Slept in the heat". They require research to be built, though tribal colonies start with the research already completed.

They are very fuel inefficient, even compared to running coolers on wood-fired generators, but have the great advantage of not needing electrical power to function. As such, they will save your beer in a solar flare.

Version history

  • 0.15.1279 - Added.
  • 0.19.2009 - no longer self-destructs when it runs out of fuel but instead waits to be restocked.
  • 1.1.0 - Refueling is now toggleable.