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| <includeonly>==Quality table== | | <includeonly>==Quality table== |
− | {{#vardefine:name| {{{ 1 | {{PAGENAME}} }}} }}
| + | {{#ifeq: {{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Mode}} | Melee | {{Weapon Quality Table/Melee|{{#var:name}}}}|{{Weapon Quality Table/Ranged|{{#var:name}}}}}}</includeonly> <noinclude> |
− | {{#vardefine:mode| {{Q|{{#var:name}}|Mode}} }}
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− | | |
− | {{#ifeq: {{#var:mode}} | Melee | | |
− | {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|MeleeDPS}}|R}}}}
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− | {{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|MeleeAP}}|R}}}}
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− | {{#vardefine:highestDam|{{formatnum:{{Q|{{#var:name}}|Attack 1 Damage}}|R}}}}
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− | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 2 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 2 Damage}}|R}}}} }} }} | |
− | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 3 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 2 Damage}}|R}}}} }} }}
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− | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 4 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 4 Damage}}|R}}}} }} }}
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− | |
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− | {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}}
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− | {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}}
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− | {{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|Armor Penetration}}|R}}}}
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− | {{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}}
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− | {{#vardefine:accShort| {{formatnum:{{Q|{{#var:name}}|Accuracy (Short) Base}}|R}}}}
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− | {{#vardefine:accMedium| {{formatnum:{{Q|{{#var:name}}|Accuracy (Medium) Base}}|R}}}}
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− | {{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}}
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− | }}
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− | {{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
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− | <div><li style="display: inline-table;">
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− | {| {{STDT|sortable c_03 text-center}}
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− | |-
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− | ! Quality
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− | {{#ifeq: {{#var:mode}} | Melee |<th>{{H:title|link=no| Damage of the most powerful attack type available to the weapon |Damage}} <th>Avg DPS <th>Avg {{AP}}|
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− | <th>Damage
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− | <th>{{AP}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <th>{{H:title|link=no|Base weapon accuracy at Touch Range (3 tiles) | Accuracy<br/>(Touch)}}
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− | <th>{{H:title|link=no|Base weapon accuracy at Short Range (12 tiles) | Accuracy<br/>(Short)}}
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− | <th>{{H:title|link=no|Base weapon accuracy at Medium Range (25 tiles) | Accuracy<br/>(Medium)}}
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− | <th>{{H:title|link=no|Base weapon accuracy at Long Range (40 tiles) | Accuracy<br/>(Long)}}
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− | }}
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− | <th>{{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <th>{{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}}
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− | <th>{{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy|DPS<br/>(Short)}}
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− | <th>{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}}
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− | <th>{{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}}
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− | }}
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− | |}}
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− | ! Market Value
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− | |-
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− | !style="text-align:right;" |'''Awful {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 0.8*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 0.8*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 0.8*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 0.9*{{#var:damage|}} round 2}}
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− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%|-}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: 0.9*{{#var:avgDPS|}} round 2}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}} {{icon small|silver|}}
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− | |-
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− | | |
− | | |
− | !style="text-align:right;"|'''Poor {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 0.9*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 0.9*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
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− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: {{#var:avgDPS|}} round 2}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}} {{icon small|silver|}}
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− | |-
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− | | |
− | ! style="text-align:right;" |'''Normal {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 1.0*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 1.0*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
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− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: {{#var:avgDPS|}} round 2}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}} {{icon small|silver|}}
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− | |-
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− | | |
− | ! style="text-align:right;" |'''Good {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 1.1*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 1.1*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 1.1*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
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− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: {{#var:avgDPS|}} round 2}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}} }} {{icon small|silver|}}
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− | |-
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− | | |
− | ! style="text-align:right;" |'''Excellent {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 1.2*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 1.2*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 1.2*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
| |
− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}}
| |
− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
| |
− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: {{#var:avgDPS|}} round 2}}
| |
− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
| |
− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
| |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
| |
− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
| |
− | }}
| |
− | }}
| |
− | |}}
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− | | {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}} }} {{icon small|silver|}}
| |
− | |-
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− | | |
− | ! style="text-align:right;" |'''Masterwork {{#var:name}}'''
| |
− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 1.45*{{#var:highestDam|}} round 2}}
| |
− | <td> {{ #expr: 1.45*{{#var:avgDPS|}} round 2}}
| |
− | <td> {{ #expr: 1.45*{{#var:avgAP|}} round 2}}%
| |
− | |
| |
− | <td> {{ #expr: 1.25*{{#var:damage|}} round 2}}
| |
− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%|-}}
| |
− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
| |
− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%|-}}
| |
− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%|-}}
| |
− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}%|-}}
| |
− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}%|-}}
| |
− | }}
| |
− | <td> {{ #expr: 1.25*{{#var:avgDPS|}} round 2}}
| |
− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
| |
− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
| |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
| |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}} }} {{icon small|silver|}}
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− | |-
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− | | |
− | ! style="text-align:right;" |'''Legendary {{#var:name}}'''
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− | {{#ifeq: {{#var:mode}} | Melee |
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− | <td> {{ #expr: 1.65*{{#var:highestDam|}} round 2}}
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− | <td> {{ #expr: 1.65*{{#var:avgDPS|}} round 2}}
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− | <td> {{ #expr: 1.65*{{#var:avgAP|}} round 2}}%
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− | |
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− | <td> {{ #expr: 1.5*{{#var:damage|}} round 2}}
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− | <td> {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%|-}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}%|-}}
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− | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}%|-}}
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− | }}
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− | <td> {{ #expr: 1.5*{{#var:avgDPS|}} round 2}}
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− | {{#if: {{Q|{{#var:name}}|Miss Radius}}||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
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− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}}
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− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} |
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− | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
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− | }}
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− | }}
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− | |}}
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− | | {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }} {{icon small|silver|}}
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− | |-
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− | |}
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− | <sup>For the full effects of qualities, see [[Quality]].</sup> </li></div></includeonly> <noinclude>
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| {{documentation}} | | {{documentation}} |
| </noinclude> | | </noinclude> |