Difference between revisions of "Template:Weapon Material Table"

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(Fixing more broken formatting.)
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! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| DPS
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| DPS
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref>
+
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"| Chnc<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref>
 
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
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! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/>
+
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chnc<ref name="Chance"/>
 
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br>
 
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br>
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
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! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/>
+
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chnc<ref name="Chance"/>
 
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br>
 
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br>
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam.
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! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} AP
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
 
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/>
+
! data-sort-type="number" style="background-color:#d09c59;  border:#a67d47 2px; border-style: none none solid none;"{{!}} Chnc<ref name="Chance"/>
 
}}
 
}}
 
|-
 
|-

Revision as of 14:19, 30 June 2022

Documentation icon Template documentation[view] [edit] [history] [purge]


Description

This template generates a table summarizing stats for a weapon for the variety of different materials available for it.

The template will automatically detect the material types applicable to the item using the Stuff Tags variable in the infobox and display them. The item must be stuffable and must have the correct Resource X/Resource X Amount parameters in addition to the Stuff Tags, and Resource 1 must be set to "Stuff".

Note that it will automatically add the appropriate heading.

This template is dependent on Template:Weapon Material Table Row and Template:True Melee DPS Calculator

Parameters

The first parameter (if present) will specify which weapon to generate the template for. If absent, {{PAGENAME}} will be used.

Example usage

{{Weapon Material Table}}

on the Ikwa page would produce:

Material table

  • Material DPS[1] AP[1] Handle (Blunt) Handle (Poke)
    Head (Stab)
    Edge (Cut) HP Value
    Dam. Cool. AP DPS Chnc[2] Dam. Cool. AP DPS Chnc[2]
    Dam. Cool. AP DPS Chnc[2]
    Dam. Cool. AP DPS Chnc[2]
    Wooden Ikwa 3.79 10.98% 8.1 2s 11.7% 4.05 37.5% 8.1 2s 11.7% 4.05 37.5% 6 2s 8.8% 3 12.5% 6 2s 8.8% 3 12.5% 65 73 Silver
    Bioferrite Ikwa 8.33 24.38% 8.1 2s 11.7% 4.05 12.5% 8.1 2s 11.7% 4.05 12.5% 19.5 2s 28.6% 9.75 37.5% 19.5 2s 28.6% 9.75 37.5% 200 83 Silver
    Golden Ikwa 5.34 15.63% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 11.25 2s 16.5% 5.63 37.5% 11.25 2s 16.5% 5.63 37.5% 60 5015 Silver
    Plasteel Ikwa 9 21.08% 8.1 1.28s 11.7% 6.33 12.5% 8.1 1.28s 11.7% 6.33 12.5% 16.5 1.28s 24.2% 12.89 37.5% 16.5 1.28s 24.2% 12.89 37.5% 280 490 Silver
    Silver Ikwa 5.91 17.28% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 12.75 2s 18.7% 6.38 37.5% 12.75 2s 18.7% 6.38 37.5% 70 520 Silver
    Steel Ikwa 6.75 19.75% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 15 2s 22% 7.5 37.5% 15 2s 22% 7.5 37.5% 100 113 Silver
    Uranium Ikwa 7.16 23.03% 13.5 2.42s 19.5% 5.58 12.5% 13.5 2.42s 19.5% 5.58 12.5% 16.5 2.42s 24.2% 6.82 37.5% 16.5 2.42s 24.2% 6.82 37.5% 250 335 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 2.3 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
  • {{Weapon Material Table | Axe}}
    

    on any page would produce:

    Material table

  • Material DPS[1] AP[1] Handle (Poke) Edge (Cut) HP Value
    Dam. Cool. AP DPS Chnc[2] Dam. Cool. AP DPS Chnc[2]
    Wooden Axe 3.79 10.98% 8.1 2s 11.7% 4.05 75% 6 2s 8.8% 3 25% 65 78 Silver
    Bioferrite Axe 8.33 24.38% 8.1 2s 11.7% 4.05 25% 19.5 2s 28.6% 9.75 75% 200 101 Silver
    Golden Axe 5.34 15.63% 9 2s 13% 4.5 25% 11.25 2s 16.5% 5.63 75% 60 5025 Silver
    Plasteel Axe 9 21.08% 8.1 1.28s 11.7% 6.33 25% 16.5 1.28s 24.2% 12.89 75% 280 505 Silver
    Silver Axe 5.91 17.28% 9 2s 13% 4.5 25% 12.75 2s 18.7% 6.38 75% 70 525 Silver
    Steel Axe 6.75 19.75% 9 2s 13% 4.5 25% 15 2s 22% 7.5 75% 100 120 Silver
    Uranium Axe 7.16 23.03% 13.5 2.42s 19.5% 5.58 25% 16.5 2.42s 24.2% 6.82 75% 250 350 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder