Difference between revisions of "Skull"
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* [[Version/1.3.3069|1.3.3069]] - Now stackable | * [[Version/1.3.3069|1.3.3069]] - Now stackable | ||
* [[Version/1.3.3072|1.3.3072]] - Pawns can no longer extract skulls from corpses that have lost their head since designation. | * [[Version/1.3.3072|1.3.3072]] - Pawns can no longer extract skulls from corpses that have lost their head since designation. | ||
− | * [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. | + | * [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton |
Revision as of 10:37, 21 August 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Skull
A human skull.
Base Stats
- Type
- Crafted Resources
- Stack Limit
- 25
- Mass
- 1.5 kg
- HP
- 100
- Deterioration Rate
- 1
- Flammability
- 100%
Technical
- defName
- Skull
- thingCategories
- Items
Skulls can be extracted from human corpses with the Extract Skull command. It takes 180 ticks (3 secs) of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. It is unknown whether this reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
These skulls can then be used to make skullspikes.
Version history
- Ideology DLC Release - Added.
- 1.3.3069 - Now stackable
- 1.3.3072 - Pawns can no longer extract skulls from corpses that have lost their head since designation.
- 1.3.3101 - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton