Difference between revisions of "Outdoors"
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− | '''Outdoors''' is the [[need]] for every pawn without the | + | '''Outdoors''' is the [[need]] for every pawn without the [[Traits#Undergrounder|Undergrounder]] trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively. |
This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc. | This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc. | ||
+ | |||
+ | Pawns roughly need one hour "outdoors" for every 15 hours indoors. | ||
+ | |||
+ | == Need thresholds == | ||
+ | Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different [[thought]] and thus [[mood]] penalty to a character. | ||
+ | |||
+ | The outdoors levels are as follows: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Label | ||
+ | ! Outdoors | ||
+ | ! Mood Debuff | ||
+ | |- | ||
+ | | ''None'' | ||
+ | | > 80% | ||
+ | | ''None'' | ||
+ | |- | ||
+ | ! Stuck indoors | ||
+ | | >60% and ≤80% | ||
+ | | {{--|1}} | ||
+ | |- | ||
+ | ! Trapped indoors | ||
+ | | >40% and ≤60% | ||
+ | | {{--|3}} | ||
+ | |- | ||
+ | ! Cabin fever | ||
+ | | >20% and ≤40% | ||
+ | | {{--|5}} | ||
+ | |- | ||
+ | ! Trapped underground | ||
+ | | >0.05% and ≤20% | ||
+ | | {{--|7}} | ||
+ | |- | ||
+ | ! Entombed underground | ||
+ | | ≤0.05% | ||
+ | | {{--|9}} | ||
+ | |} | ||
+ | |||
+ | Outdoors caps at 0% and 100%. | ||
+ | |||
+ | == Need changes == | ||
+ | The outdoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. The value changes every {{ticks|150}}. | ||
+ | |||
+ | Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! !! No Roof !! Constructed Roof<br>Rock roof (Thin) !! Overhead mountain | ||
+ | |- | ||
+ | ! Indoors | ||
+ | | {{+|{{#expr: 5 * 0.0025}}%}} || {{--|{{#expr: 0.32 * 0.0025}}%}} || {{--|{{#expr: 0.45 * 0.0025}}%}} | ||
+ | |- | ||
+ | ! Indoors and in Bed | ||
+ | | {{+|{{#expr: 5 * 0.0025}}%}} || {{--|{{#expr: 0.32 * 0.2* 0.0025}}%}} || {{--|{{#expr: 0.45 * 0.2* 0.0025}}%}} | ||
+ | |- | ||
+ | ! Outdoors | ||
+ | | {{+|{{#expr: 8 * 0.0025}}%}} || {{+|{{#expr: 1 * 0.0025}}%}} || {{--|{{#expr: 0.4 * 0.0025}}%}} | ||
+ | |- | ||
+ | ! Outdoors and in Bed | ||
+ | | {{+|{{#expr: 8 * 0.0025}}%}} || {{+|{{#expr: 1 * 0.0025}}%}} || {{--|{{#expr: 0.4 * 0.2* 0.0025}}%}} | ||
+ | |} | ||
+ | |||
+ | |||
===Strategies=== | ===Strategies=== |
Revision as of 12:13, 12 September 2022
Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.
This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
Pawns roughly need one hour "outdoors" for every 15 hours indoors.
Need thresholds
Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.
The outdoors levels are as follows:
Label | Outdoors | Mood Debuff |
---|---|---|
None | > 80% | None |
Stuck indoors | >60% and ≤80% | −1 |
Trapped indoors | >40% and ≤60% | −3 |
Cabin fever | >20% and ≤40% | −5 |
Trapped underground | >0.05% and ≤20% | −7 |
Entombed underground | ≤0.05% | −9 |
Outdoors caps at 0% and 100%.
Need changes
The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics. The value changes every 150 ticks (2.5 secs).
Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below.
No Roof | Constructed Roof Rock roof (Thin) |
Overhead mountain | |
---|---|---|---|
Indoors | +0.0125% | −0.0008% | −0.001125% |
Indoors and in Bed | +0.0125% | −0.00016% | −0.000225% |
Outdoors | +0.02% | +0.0025% | −0.001% |
Outdoors and in Bed | +0.02% | +0.0025% | −0.0002% |
Strategies
- Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
- Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
- Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
- Manually Draft them and move them outside for awhile.
- Pawns not under roofs will gain Outdoors faster than under roofs.
- While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.