Difference between revisions of "User:Hordes/Children"
m (→Summary) |
m (→Summary) |
||
Line 12: | Line 12: | ||
A child is a human that is from ages 3 to 13. Humans below 3 are [[babies]]. Humans above 13 are considered adult, gaining access to adult clothing and all work types, but still recieve some penalties from being young. Humans under 18 will age 400% faster, though this can be altered by using a [[growth vat]] or in the [[AI_Storytellers#Biotech|storyteller settings]]. | A child is a human that is from ages 3 to 13. Humans below 3 are [[babies]]. Humans above 13 are considered adult, gaining access to adult clothing and all work types, but still recieve some penalties from being young. Humans under 18 will age 400% faster, though this can be altered by using a [[growth vat]] or in the [[AI_Storytellers#Biotech|storyteller settings]]. | ||
− | Children as young as 3 can wield [[weapon]]s, but are limited to child-wearable clothing like the [[kid pants]] and [[kid parka]], and can only do certain types of work. Younger pawns | + | Children as young as 3 can wield [[weapon]]s, but are limited to child-wearable clothing like the [[kid pants]] and [[kid parka]], and can only do certain types of work. Younger pawns recieve penalties to [[Global Work Speed]] and [[movement speed]], scaling with age. Due to their body size, they eat less and recieve stronger effects from [[drug]]s. Finally, children are vulnerable to the ''Fleeing Fire'' [[mental break]] when seeing [[fire]]. |
Children recieve growth moments at ages 7, 10, and 13. These give the pawn access to more work types, as well as the choice of [[trait]]s and passions. Giving a child access Learning increases the possible choices. See below for more details. | Children recieve growth moments at ages 7, 10, and 13. These give the pawn access to more work types, as well as the choice of [[trait]]s and passions. Giving a child access Learning increases the possible choices. See below for more details. |
Revision as of 07:57, 6 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Children are young humans that are still in development.
Acquisition
- Having a baby age up, which can be acquired by human reproduction.
- Purchasing them from slavers.
- Most quests where a colonist can join.
Note that raids will not have children, unless you enable it in the storyteller settings.
Summary
A child is a human that is from ages 3 to 13. Humans below 3 are babies. Humans above 13 are considered adult, gaining access to adult clothing and all work types, but still recieve some penalties from being young. Humans under 18 will age 400% faster, though this can be altered by using a growth vat or in the storyteller settings.
Children as young as 3 can wield weapons, but are limited to child-wearable clothing like the kid pants and kid parka, and can only do certain types of work. Younger pawns recieve penalties to Global Work Speed and movement speed, scaling with age. Due to their body size, they eat less and recieve stronger effects from drugs. Finally, children are vulnerable to the Fleeing Fire mental break when seeing fire.
Children recieve growth moments at ages 7, 10, and 13. These give the pawn access to more work types, as well as the choice of traits and passions. Giving a child access Learning increases the possible choices. See below for more details.
Work
Age 3
Firefight | Patient | Doctor | Bed Rest | Childcare | Basic | Warden | Handle | Cook | Hunt | Construct | Grow | Mine | Plant Cut | Smith | Tailor | Art | Craft | Haul | Clean | Research |
- | ✓ | - | ✓ | ✓ | - | - | - | - | - | - | - | - | - | - | - | - | - | ✓ | ✓ | - |
Age 7
Firefight | Patient | Doctor | Bed Rest | Childcare | Basic | Warden | Handle | Cook | Hunt | Construct | Grow | Mine | Plant Cut | Smith | Tailor | Art | Craft | Haul | Clean | Research |
✓ | ✓ | - | ✓ | ✓ | ✓ | - | ✓ | ✓ | ✓ | - | ✓ | ✓ | ✓ | - | ✓ | - | ✓ | ✓ | ✓ | - |
Age 10
Firefight | Patient | Doctor | Bed Rest | Childcare | Basic | Warden | Handle | Cook | Hunt | Construct | Grow | Mine | Plant Cut | Smith | Tailor | Art | Craft | Haul | Clean | Research |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | - | ✓ | ✓ | ✓ | ✓ | ✓ | - |
Growth
Children have a Learning need, which can be met by satisfying their learning desires. This replaces their need for Recreation; these tasks fall under Recreation for scheduling pruposes, and Learning gives the same moodlets for being fulfilled.
At 100% Learning, a child will gain ? growth points per day. This scales linearly with the amount of learning given. When a child reaches a growth moment (7, 10, 13), their growth points are converted into tiers, giving access to more traits and passions.
Tier | Points | Traits | Passion | Min Av Learning |
0 | 0 | 1 from 1 options | - | - |
1 | 30 | 1 from 2 options | - | 17% |
2 | 55 | 1 from 3 options | - | 31% |
3 | 80 | 1 from 4 options | - | 44% |
4 | 100 | 1 from 4 options | 1 from 1 options | 56% |
5 | 120 | 1 from 4 options | 1 from 2 options | 67% |
6 | 135 | 1 from 4 options | 1 from 3 options | 75% |
7 | 150 | 1 from 4 options | 2 from 4 options | 83% |
8 | 162 | 1 from 6 options | 3 from 6 options | 90% |
After a growth moment, growth points are reset.
Learning types
Children will have 1-2 of these learning types available at any one time.
Floor drawing
Children draw pictures on the floor in various places. This does not require any additional supplies and can occur on carpet. The drawings can be cleaned up the same way as any other dirt.
Lessons
Children sit at a desk. An adult isn't required but will instruct the child in a random, currently usable skill. The speed at which the child learns can be increased by up to 60% by adding up to 3 blackboards near the school desks at which the lesson takes place. This also trains the adult's social skill.
Nature running
Children run around outside, similar to the adult "Going for a walk" activity, but often go further out.
Radio Talking
Chat with people over the radio. Requires a powered comms console.
Sky dreaming
Children lay on the ground and watch the sky, much like adults that are cloud watching.
Work watching
Children that are work watching follow an adult who is working, while the adult does standard work.
Learnable skills
Age 3
Shooting | Melee | Construction | Mining | Cooking | Plants | Animals | Crafting | Artistic | Medical | Social | Intellectual |
✓ | ✓ | - | - | - | - | - | - | - | - | ✓ | - |
Age 7
Shooting | Melee | Construction | Mining | Cooking | Plants | Animals | Crafting | Artistic | Medical | Social | Intellectual |
✓ | ✓ | - | ✓ | ✓ | ✓ | ✓ | ✓ | - | - | ✓ | - |
Age 10
Shooting | Melee | Construction | Mining | Cooking | Plants | Animals | Crafting | Artistic | Medical | Social | Intellectual |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | - |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Children are prone to running off outside your base, especially when nature running or sky dreaming. It is often wise to install zones so that they won't be eaten by a hungry polar bear or ambushed by raiders.
Growth vats
Growth vats can grow an adult human, from ovum to 18, in just over a year (63 days).